Sectoid (LWOTC)
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The Sectoid are the first aliens we've ever faced that carries psionic capabilities and a better physical body integrated with human DNA.
The Sectoid was the first aliens we've faced but now integrated with human DNA has granted them a more durable body. Though despite this they seem to be more fragile to certain weapons and causing them to have a Melee Weakness. The first special ability they are capable of is Mindspin that launches a mental attack to inflict a negative mental effect including mind control. The next ability they are capable of is Psi Reanimation which allows them to revive a humanoid corpse as a zombie. As the aliens progress, a stronger version appears that can cast these abilities over an area affecting multiple targets and escalating the situation more quickly.
Sectoid (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Beam Pistol | 3 - 4 | 2 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 2 | 3 | 5 | 6 | 7 | 8 | 7 | 6 | 6 | 6 | 6 | 7 | 8 | 8 | 8 | 8 | 8 |
Launch a mental psionic attack, inflicting a negative mental effect. 3-turn cooldown. |
Raise a humanoid corpse as a psionic zombie. 4-turn cooldown |
The sectoid's fragile frame makes it more vulnerable to melee attacks, taking an additional 3 damage. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. 15% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Sectoid Commander (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Beam Pistol | 3 - 4 | 2 | 3 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 4 | 5 | 5 | 6 | 7 |
Launch a mental psionic attack against all enemeis within a cone, inflicting a negative mental effect. 3-turn cooldown. |
Reanimate all humanoid corpses in a large area into zombies. 3-turn cooldown. |
The sectoid's fragile frame makes it more vulnerable to melee attacks, taking an additional 3 damage. | |
Have a chance to resist the effects of flashbangs. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. 15% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Unlike the vanilla game, Sectoid's are not required to use their abiltiies first before any other actions. This means that sectoids can and will shoot you if there is a very desirable target.
- Inflicting any negative mental effect on Sectoid's is a very powerful counter as it will cancel their reanimation or mind controls active.
- The best result from a mindspin is mind control due to the many tools at your disposal to cancel it, such as a simple flashbang, and effectively waste their turn but make sure you actually have a way to cancel it if it does happen. The next best effect is panic as this can be cured by simply killing the sectoid or various tools to cure the panic. The worst effect is disorient as there is no way around it but to suffer the effect or have tools to cure the effect such as Revival Protocol.