Difference between revisions of "Sectoid (LW2)"
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Hewhoispale (talk | contribs) m (Consolidating) |
Hewhoispale (talk | contribs) m (Unit box? Unit box!) |
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− | The '''Sectoid''' enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the | + | {{Unit Stat Box LW2 |
+ | |forceLevel=? | ||
+ | |picture=[[File:Xcom2_sectoid_hero.jpg|256px]] | ||
+ | |armor=0 | ||
+ | |hp=7 - 16 | ||
+ | |mobility=12 | ||
+ | |detection=15 | ||
+ | |offense=70 - 80 | ||
+ | |ap=0 | ||
+ | |crit=0 - 10 | ||
+ | |defense=0 - 20 | ||
+ | |dodge=0 | ||
+ | |will=80 - 110 | ||
+ | |psi=80 - 130 | ||
+ | }} | ||
+ | |||
+ | The '''Sectoid''' enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the Sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT pods, or support for more independent aliens patrols. | ||
+ | |||
+ | Eventually, '''Sectoid Commanders''' will be seen in the field. Possessing more psionic power than common Sectoids, they are substantively more dangerous. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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|+ Sectoid Abilities | |+ Sectoid Abilities | ||
|- | |- | ||
− | ! width=""50px" align="center" | Ability !! | + | ! width=""50px" align="center" | Ability !! Rank Required |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_sectoid_mindspin.png |38px]]<br>'''Mindspin''' | + | | [[File:UIPerk_sectoid_mindspin.png |38px]]<br>'''Mindspin''' <br/> ''Chance to panic, disorient, or mind control target unit.'' || Sectoid (Mk1) |
+ | |- align="center" | ||
+ | | [[File:UIPerk_sectoid_psireanimate.png |38px]]<br>'''PSI Reanimate''' <br/> ''Reanimate a dead human or ADVENT corpse as a psi-zombie.'' || Sectoid (Mk1) | ||
|- align="center" | |- align="center" | ||
− | | [[File: | + | | [[File:LW_AbilityMassreanimate.png |38px]]<br>'''PSI Mass Reanimate''' <br/> ''Reanimate all dead human or ADVENT corpses as psi-zombies.'' || Sectoid Command (Mk2) |
|} | |} | ||
− | * Mindspin is resisted using the target's will score, making | + | * Mindspin is resisted using the target's will score, making Sectoids very effective against shaken soldiers. |
− | * Disorienting or killing a | + | * Disorienting or killing a Sectoid will remove active psionic effects, which includes de-animating psi-zombies. |
− | * Sectoids | + | * Sectoids will reanimate corpses in view even if their pod hasn't been activated. |
* Sectoids have a hidden perk called "Sectoid Melee Vulnerability" have causes them to take extra damage from melee attacks. | * Sectoids have a hidden perk called "Sectoid Melee Vulnerability" have causes them to take extra damage from melee attacks. | ||
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|- | |- | ||
! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | ! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | ||
− | |- | + | |- align="center" |
− | | {{Center Mass (LW2)}} | + | | {{Center Mass (LW2)|b_name=1}} ||All ranks || 16% |
− | + | |- align="center" | |
− | | {{Lethal (LW2)}} | + | | {{Lethal (LW2)|b_name=1}} || All ranks || 8% |
− | + | |- align="center" | |
− | | {{Will to Survive (LW2)}} | + | | {{Will to Survive (LW2)|b_name=1}} || All ranks || 15% |
|} | |} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Aliens (LW2)]] | [[Category: Aliens (LW2)]] |
Revision as of 18:47, 2 March 2017
The Sectoid enjoys a somewhat elevated position in the alien hierarchy since the formation of the ADVENT coalition. Extensively modified with human genetics, the Sectiod is much more physically imposing than they have been in the past. Armed with a wrist mounted plasma weapon and powerful psionics, they serve as either patrol leaders for ADVENT pods, or support for more independent aliens patrols.
Eventually, Sectoid Commanders will be seen in the field. Possessing more psionic power than common Sectoids, they are substantively more dangerous.
- Mindspin is resisted using the target's will score, making Sectoids very effective against shaken soldiers.
- Disorienting or killing a Sectoid will remove active psionic effects, which includes de-animating psi-zombies.
- Sectoids will reanimate corpses in view even if their pod hasn't been activated.
- Sectoids have a hidden perk called "Sectoid Melee Vulnerability" have causes them to take extra damage from melee attacks.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
All ranks | 16% | |
All ranks | 8% | |
All ranks | 15% |