Difference between revisions of "Seeker (EU2012)"
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{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
|picture=[[File:|150px]] | |picture=[[File:|150px]] | ||
− | |hp=/// | + | |hp=4/5/5/6 |
− | |aim= | + | |aim=65/65/75 |
− | |defense= | + | |defense=10/10/20/0 |
− | |will= | + | |will=0 |
− | |move= | + | |move=12/14/14/14 |
}} | }} | ||
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
− | | align="center" | | + | | align="center" | [[Plasma Pistol (EU2012)|Seeker Plasma Pistol]] || align="center" | 3 || align="center" | 0 || align="center" | Suppression |
+ | | align="center" | Tentacles || align="center" | 1 per turn? || align="center" | 0 || align="center" | Strangle | ||
|- | |- | ||
|} | |} | ||
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== Notes == | == Notes == | ||
+ | *Seekers have +10 Critical Chance on Impossible difficulty. | ||
*They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them. | *They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them. | ||
**Protect your Squadsight snipers, they will loop back around and attack them when you least expect it | **Protect your Squadsight snipers, they will loop back around and attack them when you least expect it | ||
+ | <br> | ||
{{Template:Aliens (EU2012)}} | {{Template:Aliens (EU2012)}} | ||
Revision as of 11:23, 12 November 2013
Seeker Autopsy |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Stats
[[File:|150px]] | |
1st Appearance | {{{appears}}} |
HP | 4/5/5/6 |
Aim | 65/65/75 |
Defense | 10/10/20/0 |
Will | 0 |
Movement | 12/14/14/14 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance | Abilities | ||||
---|---|---|---|---|---|---|---|
Seeker Plasma Pistol | 3 | 0 | Suppression | Tentacles | 1 per turn? | 0 | Strangle |
Abilities:
Notes
- Seekers have +10 Critical Chance on Impossible difficulty.
- They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them.
- Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |