Difference between revisions of "Seeker (EU2012)"
Jump to navigation
Jump to search
Line 30: | Line 30: | ||
*They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them. | *They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them. | ||
**Protect your Squadsight snipers, they will loop back around and attack them when you least expect it | **Protect your Squadsight snipers, they will loop back around and attack them when you least expect it | ||
+ | *For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage. | ||
+ | *If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while 'Ghosting'. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any AOE attack will damage it, and force it to drop it's stealth, leaving it open to attack! | ||
+ | **It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach. | ||
<br> | <br> | ||
{{Template:Aliens (EU2012)}} | {{Template:Aliens (EU2012)}} |
Revision as of 14:04, 12 November 2013
Seeker Autopsy |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Stats
[[File:|150px]] | |
1st Appearance | {{{appears}}} |
HP | 4/5/5/6 |
Aim | 65/65/75 |
Defense | 10/10/20/0 |
Will | 0 |
Movement | 12/14/14/14 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance | Abilities | ||||
---|---|---|---|---|---|---|---|
Seeker Plasma Pistol | 3 | 0 | Suppression | Tentacles | 1 per turn? | 0 | Strangle |
Abilities:
Notes
- Seekers have +10 Critical Chance on Impossible difficulty.
- They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them.
- Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
- For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage.
- If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while 'Ghosting'. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any AOE attack will damage it, and force it to drop it's stealth, leaving it open to attack!
- It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |