Difference between revisions of "Seeker (EU2012)"

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(Seekers robotic / stun immune / gene mod tip)
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**Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
 
**Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
 
*For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage.
 
*For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage.
*If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while 'Ghosting'. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any AOE attack will damage it, and force it to drop it's stealth, leaving it open to attack!
+
*If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while 'Ghosting'. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any AOE attack (except MEC flamethrowers) will damage it, and force it to drop it's stealth, leaving it open to attack!
 
**It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach.
 
**It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach.
 
*Although Seekers do not show '''Robotic''' in the Unit Analysis View, they are '''immune to stun'''!
 
*Although Seekers do not show '''Robotic''' in the Unit Analysis View, they are '''immune to stun'''!
 
*Soldiers with '''[[Gene Mods (EU2012)|Bioelectric Skin]]''' can reveal Seekers; range is similar to radius of grenades.
 
*Soldiers with '''[[Gene Mods (EU2012)|Bioelectric Skin]]''' can reveal Seekers; range is similar to radius of grenades.
 +
*Not just Titan, but also Ghost and Archangel Armor are listed as having sealed systems in EW, providing immunity to poision, fire, ''and'' strangulation.
 +
**Thusly, Seekers become rare late-game, and the Rebreather is then useless.
 +
 
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{{Template:Aliens (EU2012)}}
 
{{Template:Aliens (EU2012)}}

Revision as of 12:21, 17 November 2013

Seeker Autopsy
Source: XCOM: Enemy Unknown (2012) Research Archives

Stats

[[File:|150px]]
1st Appearance {{{appears}}}
HP 4/5/5/6
Aim 65/65/75
Defense 10/10/20/0
Will 0
Movement 12/14/14/14
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance Abilities
Seeker Plasma Pistol 3 0 Suppression
Tentacles 1 per turn? 0 Strangle

Abilities:

Notes

  • Seekers have +10 Critical Chance on Impossible difficulty.
  • They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them.
    • Protect your Squadsight snipers, they will loop back around and attack them when you least expect it
  • For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage.
  • If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while 'Ghosting'. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any AOE attack (except MEC flamethrowers) will damage it, and force it to drop it's stealth, leaving it open to attack!
    • It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach.
  • Although Seekers do not show Robotic in the Unit Analysis View, they are immune to stun!
  • Soldiers with Bioelectric Skin can reveal Seekers; range is similar to radius of grenades.
  • Not just Titan, but also Ghost and Archangel Armor are listed as having sealed systems in EW, providing immunity to poision, fire, and strangulation.
    • Thusly, Seekers become rare late-game, and the Rebreather is then useless.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment