Seeker (EU2012)

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The Seeker

The Seeker is a biomechanic floating squid, somewhat similar to TFTD's Tentaculat, that can become invisible to your soldier's eyes that is introduced in the Enemy Within DLC.

Seekers have an AI designed as hit and run units that will use their stealth (a.k.a. Cloak) to approach lone soldiers (such as Snipers with Squad Sight) and attack them through a melee attack of strangulation. The victim will not die immediately but will take damage each turn until the Seeker is killed or releases its victim. After a soldier is released from strangulation it will have to catch its breath. Seekers also have a weapon similar to a Plasma Pistol.

Seekers are immune to the Flamethrower and arrive during April. They can be detected through the Battle Scanner and the Biometric Skin Gene Mod. The Cloak depletes during movement, behaving rather like the flight mode of Archangel Armor than the cloak of Ghost Armor.

This last characteristic can also flavor mobile squad tactics rather than fighting from a fixed position since it forces Seekers to spend more of their Cloaking ability to approach a soldier and risk running out of cloak upon open sight of your troops. That is, assuming soldiers are running away from the hidden Seeker rather than towards it.

The Seeker's Strangle ability cannot be used when the Seeker is visible, and it is the only enemy that can occupy the same space as another unit.

Stats

Seeker (EU2012).png
1st Appearance {{{appears}}}
HP 4/5/5/6
Aim 65/65/75/75
Defense 10/10/20/20
Will 0
Movement 12/14/14/14
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance Abilities
Seeker Plasma Pistol 3 0 Suppression
Tentacles 2 per turn 0 Strangle

Notes

  • Seekers have +10 Critical Chance on Impossible difficulty.
  • They have a brand new AI that makes them have hit and run tactics, only attack one at a time and normally disappear before you can kill them.
    • Protect any isolated unit such as a Sniper, they will loop back around and attack them when you least expect it. Another favorite victim of them is an isolated Assault who just completed a Run & Gun dash.
  • Soldiers with 2 HP or less will be immediately killed upon strangulation.
  • For your early encounters, your best means of protection is to have your soldiers within line of sight of one another, and have everyone on Overwatch. With luck, when they try to attack, enough hits will land that you can destroy them before they cause damage.
  • If they're in a soldier's movement range, they'll still block movement to that square like any other enemy, even while in Stealth mode. So, if there's an active one hunting you, check to see if there's any squares nearby that should be accessible, but you cannot have the soldier occupy. Using any Area Of Effect attack (except MEC Trooper flamethrowers) will damage it, and force it to drop it's stealth, leaving it open to attack!
    • It will often be right next to you, not unlike a Chryssalid that's used both Actions on approach.
  • Although Seekers do not show Robotic in the Unit Analysis View, they are immune to stun!
  • Soldiers with Bioelectric Skin can reveal Seekers; range is similar to radius of grenades.
  • The new item, Respirator Implant provides immunity to strangulation. Chitin Plating does too.
  • If the Seeker can't strangulate it will fire its plasma weapon instead, usually inflicting a critical hit of up to 6 damage since the soldier will most likely be flanked and exposed to it.
  • Not just Titan Armor, but also Ghost and Archangel armors are listed as having sealed systems in Enemy Within, providing immunity to poison, fire, and strangulation.
    • Thusly, Seekers become rare late-game, and the Respirator Implant is then useless except for the Health Points it provides. .
  • Soldiers 'catching breath' have two moves, but with -50% penalty to aim and movement. They can still reload so use those occasions to bring your weapon to full ammo.
  • Upon being activated Seekers cloak and immediately move away from their initial position, so it's a waste to fire a Rocket at their starting position to try to catch them.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment