Difference between revisions of "Sharpshooter (LW2)"
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|+ Sharpshooter Skills | |+ Sharpshooter Skills | ||
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− | | | + | | {{Template: Holo Targeting (LW2)|text=1}} |
− | | | + | | {{Template: Squadsight (LW2)|text=1}} |
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| {{Template: Death From Above (LW2)|text=1}} | | {{Template: Death From Above (LW2)|text=1}} | ||
− | | | + | | {{Template: Rapid Targeting (LW2)|text=1}} |
− | | | + | | {{Template: Snap Shot (LW2)|text=1}} |
|- | |- | ||
− | | | + | | {{Template: Damn Good Ground (LW2)|text=1}} |
− | | | + | | {{Template: HiDef Holo (LW2)|text=1}} |
− | | | + | | {{Template: Precision Shot (LW2)|text=1}} |
|- | |- | ||
− | | | + | | {{Template: Long Watch (LW2)|text=1}} |
− | | | + | | {{Template: Phantom (LW2)|text=1}} |
− | | | + | | {{Template: Deadshot (LW2)|text=1}} |
|- | |- | ||
| {{Template: Center Mass (LW2)|text=1}} | | {{Template: Center Mass (LW2)|text=1}} | ||
− | | | + | | {{Template: Independent Tracking (LW2)|text=1}} |
− | | | + | | {{Template: Low Profile (LW2)|text=1}} |
|- | |- | ||
| {{Template:Stealth (LW2)|text=1}} | | {{Template:Stealth (LW2)|text=1}} | ||
− | | | + | | {{Template: Vital Point Targeting (LW2)|text=1}} |
| {{Template: Aggression (LW2)|text=1}} | | {{Template: Aggression (LW2)|text=1}} | ||
|- | |- | ||
− | | | + | | {{Template: Kubikuri (LW2)|text=1}} |
− | | | + | | {{Template: Multitargeting (LW2)|text=1}} |
− | | | + | | {{Template: Hunter's Instinct (LW2)|text=1}} |
|- | |- | ||
− | | | + | | {{Template: Double Tap (LW2)|text=1}} |
| {{Template: Alpha Mike Foxtrot (LW2)|text=1}} | | {{Template: Alpha Mike Foxtrot (LW2)|text=1}} | ||
− | | | + | | {{Template: In The Zone (LW2)|text=1}} |
|} | |} | ||
Revision as of 19:32, 25 January 2017
Sharpshooter: Primary: Sniper Rifle; Secondary: Holotargeter
Long War 2 Sharpshooters are quite similar to their vanilla counterparts, but with two major changes. Sharpshooters now carry a Holotargeter, which boosts aim of all units on a target until the end of the turn. It can be used at Squadsight range, and only requires one action to use, so is an option after moving. The Snap Shot talent is available, which allows a Sharpshooter to fire after moving, but greatly reduces their accuracy at Squadsight range. Pistols are available as utility slot items, as they are for all soldiers, but the vanilla talents that specialise in pistol use have been removed.
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 4 | 3 | 0 | 0 | 0 |
Lance Corporal | 0 | 3 | 3 | 0 | 0 | 0 |
Corporal | 0 | 4 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 3 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 4 | 0 | 0 | 0 | 0 |
Tech Sergeant | 0 | 3 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 4 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 3 | 0 | 0 | 0 | 0 |
Total | 2 | 28 | 6 | 0 | 0 | 0 |