Difference between revisions of "Situation Room (EU2012)"
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− | Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, | + | Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, and will reward any additional missions performed for their own needs. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent provides bonuses for your base and funding, the latter depending on how good of satellite coverage they have and the results of combat missions. |
+ | |||
+ | ==Funding== | ||
+ | XCOM's receives a base funding each month from the Council, plus the plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the XCOM [[Headquarters (EU2012)|Headquarters]] is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. | ||
+ | Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent. | ||
+ | |||
+ | {| class="wikitable" width="30%" | ||
+ | |+ Base Funding by Difficulty Level | ||
+ | |- | ||
+ | ! Easy !! Normal !! Classic !! Impossible | ||
+ | |- | ||
+ | | §200 || §200 || §100 || §75 | ||
+ | |} | ||
− | |||
{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
− | |+ | + | |+ Country Funding by Continent |
|- | |- | ||
! Africa !! Asia !! Europe !! North America !! South America | ! Africa !! Asia !! Europe !! North America !! South America | ||
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* Egypt: §70 | * Egypt: §70 | ||
* South Africa: §80 | * South Africa: §80 | ||
− | * Nigeria: §100 | + | * '''Nigeria: §100''' |
Total: '''§250''' | Total: '''§250''' | ||
| | | | ||
− | * China: §100 | + | * '''China: §100''' |
* Japan: §100 | * Japan: §100 | ||
* India: §60 | * India: §60 | ||
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Total: '''§320''' | Total: '''§320''' | ||
| | | | ||
− | *United Kingdom: §100 | + | * United Kingdom: §100 |
− | *Russia: §150 | + | * Russia: §150 |
− | *France: §80 | + | * France: §80 |
− | *Germany: §100 | + | * '''Germany: §100''' |
Total: '''§430''' | Total: '''§430''' | ||
| | | | ||
− | *United States: §180 | + | * '''United States: §180''' |
− | *Canada: §100 | + | * Canada: §100 |
− | *Mexico: §50 | + | * Mexico: §50 |
Total: '''§330''' | Total: '''§330''' | ||
| | | | ||
− | *Argentina: §70 | + | * Argentina: §70 |
− | *Brazil: §80 | + | * '''Brazil: §80''' |
Total: '''§150''' | Total: '''§150''' | ||
|} | |} | ||
+ | The values above are for Normal, Classic and Impossible difficulty levels. Country funding is increased by 50% on Easy level. | ||
− | + | Finally, the continent where the XCOM base will also provide additional bonuses, listed below. | |
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{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
|+ Country and Continent Bonuses per Month (Classic) | |+ Country and Continent Bonuses per Month (Classic) | ||
Line 64: | Line 70: | ||
|} | |} | ||
− | + | Additional info may be found at this post at 2K Forums :[|http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish] about Satellite Coverage vs Bonus from Continents | |
− | Additional info may be found at this post at [|http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and- | ||
− | + | == Panic Level == | |
− | + | The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated. | |
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+ | == Satellite Network == | ||
+ | It is possible to launch [[Satellite (EU2012)|satellites]] from the Situation Room after they are built by [[Engineering (EU2012)Engineering]]. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. | ||
+ | Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to [[Hangar (EU2012)|deploy]] Interceptors on those continents to stop any hostile incursions. | ||
+ | |||
== Finances == | == Finances == | ||
− | The | + | The Situation Room provides links to XCOM [[Finances (EU2012)|Finances]], the [[Grey Market (EU2012)|Gray Market]], and [[Requests (EU2012)|Pending Requests]] as well as displays your total § on-hand and monthly income. |
== Objectives == | == Objectives == | ||
The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. | The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as '''Priority''' on the lists of available projects for your base. | ||
+ | ==See Also== | ||
+ | * [[Mission Control (EU2012)|Mission Control]] | ||
+ | * [[Hangar (EU2012)|Hangar]] | ||
---- | ---- |
Revision as of 17:39, 7 October 2012
Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, and will reward any additional missions performed for their own needs. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent provides bonuses for your base and funding, the latter depending on how good of satellite coverage they have and the results of combat missions.
Funding
XCOM's receives a base funding each month from the Council, plus the plus additional funding obtained through the deployment of satellites over countries. The starting funding will depend on the continent and country where the XCOM Headquarters is located. Since it comes with a deployed satellite, the starting funding will consist of the base funding plus the funding of the country where HQ is located. Both starting and country funding will be affected by the game difficulty and the bonus that is gained from placing the base on that continent.
Easy | Normal | Classic | Impossible |
---|---|---|---|
§200 | §200 | §100 | §75 |
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
Total: §250 |
Total: §320 |
Total: §430 |
Total: §330 |
Total: §150 |
The values above are for Normal, Classic and Impossible difficulty levels. Country funding is increased by 50% on Easy level.
Finally, the continent where the XCOM base will also provide additional bonuses, listed below.
# | Africa | Asia | Europe | North America | South America |
---|---|---|---|---|---|
1 | +1 engineer | +1 engineer | +1 scientist | +1 scientist | +1 scientist |
2 | +1 scientist +1 engineer |
+2 engineers | +2 scientists | +1 scientists +1 engineer |
+1 scientists +1 engineer |
3 | +1 scientist +2 engineers |
+3 engineers | +3 scientists | +2 scientists +1 engineer |
|
4 | +4 engineers | +4 scientists | |||
Bonus | All In Monthly XCOM funding increased by 30%. |
Future Combat All projects in The Foundry and the Officer Training School cost 50% less. |
Expert Knowledge Labs and Workshops cost 50% less to build and maintain. |
Air & Space All aircraft and aircraft weapons cost 50% less to purchase, build and maintain. |
We Have Ways Autopsies and Interrogations are completed instantly. |
Additional info may be found at this post at 2K Forums :[|http://forums.2kgames.com/showthread.php?146306-Continental-bonuses-analysis-(long-and-spolierish] about Satellite Coverage vs Bonus from Continents
Panic Level
The Situation Room will display the Panic level throughout the world. Each country has a panic level from 0 to 5 (and a corresponding color) and it will increase or decrease depending on how well XCOM responds to alien activity in that country and the continent and also on the presence of satellites. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Once eight countries leave the Council the XCOM project will be automatically terminated.
Satellite Network
It is possible to launch satellites from the Situation Room after they are built by Engineering (EU2012)Engineering. By expanding its space detection network XCOM will enhance its capabilities to detect and stop incoming UFOs, receive additional Council funding and extra scientists and/or engineers received for each additional country covered. It will also decrease the panic level of the country over which it is deployed and as the satellite cover expands to cover an entire continent, the player will get the additional continent bonuses listed above. Due to its critical role, the Aliens will also try to target and destroy XCOM's satellite network. To protect its satellites XCOM will also have to deploy Interceptors on those continents to stop any hostile incursions.
Finances
The Situation Room provides links to XCOM Finances, the Gray Market, and Pending Requests as well as displays your total § on-hand and monthly income.
Objectives
The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as Priority on the lists of available projects for your base.
See Also
Reference: (this video at 36:01)