Difference between revisions of "Sleeping Chamber"

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(NEW format (seems OK me-thinks) so I use this as a template for the others.)
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== Research ==
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__NOTOC__
  This building seems to function as a nocturnal rejuvenation center for the Aliens. We have
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The '''Sleeping Chamber''' is the first building, of ten in the series of alien structures, marked for internal destruction.
identified the weak points that will allow us to destroy this building. You will receive a full
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[[Image:AlnBld01-Sleep-PediaText.png|right]]
briefing before you enter the combat zone. Once this task is accomplished we can gain information
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  This building seems to function as a nocturnal rejuvenation center for the Aliens. We have identified the weak points that will allow us to destroy this building. You will receive a full briefing before you enter the combat zone. Once this task is accomplished we can gain information about the next Alien building through the exposed tubing that connects the Alien city. ''From: Apocalypse Ufopaedia''
about the next Alien building through the exposed tubing that connects the Alien city.
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<br clear=all>
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[[Image:AlnBld01-Sleep-BriefText.png|left]]
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The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens regularly connect themselves to sleeping units, which appears to be a necessary operation in order for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured here. After disabling the building, all Agents must exit the as soon as possible.  ''From: Mission Briefing''
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<br clear=all>
  
==Briefing==
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==Objective==
The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping
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The building usually contains three to five sleeping units but four are most common. The unit is a structurally weak apparatus but will explode into complete destruction from the slightest impact. The detonation is powerful and may destroy the enclave it is contained within and collapse the ceiling.
Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens
 
regularly connect themselves to sleeping units, which appears to be a necessary operation in order
 
for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured
 
here. After disabling the building, all Agents must exit the as soon as possible.
 
  
Straight forward demolition mission. The orange teleporters can be disabled with Vortex Mines, then throw a Vortex Mine at each of the structures pictured in the briefing. You can demolish these structures (not teleporters) with one round from Devastator canon.
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====Architecture====
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The battlescape architecture is a common design format which will be present in most buildings. Sections may contain large stone-embedded corridors, segments with an upper platform accessible via grav-lift and finally three orange-pad-device-structures with its common, overhead brown-rock effect scaffolds and plant growths. There are no design elements unique to the Sleeping Chamber besides the objective.
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====Orange Pads====
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Three devices are present with four pads each. Spawn timer is usually 35seconds.
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===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
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*6x Anthropods
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*6x Skeletoids
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*2x Spitters
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*6x Hyperworms
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*2x Micronoid Aggregates
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[[Food_Chamber|Next: Food Chamber]]<br>
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[[Alien_Dimension_(Apocalypse)|Return To Start]]
  
==Aliens==
 
*6 [[Anthropod]]s, 6 [[Skeletoid]]s, 2 [[Spitter]]s, 6 [[Hyperworm]]s, 2 [[Micronoid Aggregate]]s
 
*One more Anthropod, Skeletoid or Spitter arrives every 40 seconds
 
  
 
==See Also==
 
==See Also==
* [[Alien Dimension (Apocalypse)|Alien Dimension]]
 
 
* [[Research (Apocalypse)|Research]]
 
* [[Research (Apocalypse)|Research]]
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Research (Apocalypse)]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Alien Dimension (Apocalypse)]]
 

Revision as of 14:34, 13 September 2022

The Sleeping Chamber is the first building, of ten in the series of alien structures, marked for internal destruction.

AlnBld01-Sleep-PediaText.png
This building seems to function as a nocturnal rejuvenation center for the Aliens. We have identified the weak points that will allow us to destroy this building. You will receive a full briefing before you enter the combat zone. Once this task is accomplished we can gain information about the next Alien building through the exposed tubing that connects the Alien city.  From: Apocalypse Ufopaedia


AlnBld01-Sleep-BriefText.png
The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens regularly connect themselves to sleeping units, which appears to be a necessary operation in order for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured here. After disabling the building, all Agents must exit the as soon as possible.  From: Mission Briefing


Objective

The building usually contains three to five sleeping units but four are most common. The unit is a structurally weak apparatus but will explode into complete destruction from the slightest impact. The detonation is powerful and may destroy the enclave it is contained within and collapse the ceiling.

Architecture

The battlescape architecture is a common design format which will be present in most buildings. Sections may contain large stone-embedded corridors, segments with an upper platform accessible via grav-lift and finally three orange-pad-device-structures with its common, overhead brown-rock effect scaffolds and plant growths. There are no design elements unique to the Sleeping Chamber besides the objective.

Orange Pads

Three devices are present with four pads each. Spawn timer is usually 35seconds.

Lifeforms

  • 6x Anthropods
  • 6x Skeletoids
  • 2x Spitters
  • 6x Hyperworms
  • 2x Micronoid Aggregates


Next: Food Chamber

Return To Start


See Also