Sleeping Chamber

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The Sleeping Chamber is the first building, of ten in the series of alien structures, marked for internal destruction.

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This building seems to function as a nocturnal rejuvenation center for the Aliens. We have identified the weak points that will allow us to destroy this building. You will receive a full briefing before you enter the combat zone. Once this task is accomplished we can gain information about the next Alien building through the exposed tubing that connects the Alien city.  From: Apocalypse Ufopaedia


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The Alien Dimension contains many structures linked by an irregular snaking chain. The Sleeping Chamber lies at the start of the chain and allows the Aliens to rejuvenate nocturnally. The Aliens regularly connect themselves to sleeping units, which appears to be a necessary operation in order for them to stay alive. Explore the area with caution and destroy all sleeping units as pictured here. After disabling the building, all Agents must exit the as soon as possible.  From: Mission Briefing


Objective

The building usually contains three to five sleeping units but four are most common. The unit is a structurally weak apparatus but will explode into complete destruction from the slightest impact. The detonation is powerful and may destroy the enclave it is contained within and collapse the ceiling.

Architecture

The battlescape architecture is a common design format which will be present in most buildings. Sections may contain large stone-embedded corridors, segments with an upper platform accessible via grav-lift and finally three orange-pad-device-structures with its common, overhead brown-rock effect scaffolds and plant growths. There are no design elements unique to the Sleeping Chamber besides the objective.

Orange Pads

Three devices are present with four pads each. Spawn timer is usually 35seconds.

Lifeforms

  • 6x Anthropods
  • 6x Skeletoids
  • 2x Spitters
  • 6x Hyperworms
  • 2x Micronoid Aggregates


Next: Food Chamber

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See Also