Difference between revisions of "Soldiers"
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'''In other languages: [[병사|한국어]].''' | '''In other languages: [[병사|한국어]].''' | ||
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+ | For the human soldiers in ''XCOM: Enemy Unknown'' see [[Soldiers (EU2012)|Soldiers (EU2012)]]. | ||
'''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]]. | '''Soldiers''' are the most important combat unit in the X-COM series. They will need to be outfitted with [[Weapons|weapons]], [[Equipment (EU)#Armour|armour]], and other [[Equipment (EU)#Miscellaneous|equipment]] to aid them. As they complete combat missions they gain [[experience]] in the form of increased attributes, and can also increase in [[rank]]. |
Revision as of 01:19, 23 December 2012
In other languages: 한국어.
For the human soldiers in XCOM: Enemy Unknown see Soldiers (EU2012).
Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.
General Information
Permanent Soldier Attributes
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogue, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Rank
- Hidden Stats:
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level (aka Initiative)
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis