Difference between revisions of "Soldiers (EU2012)"
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[[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] | [[Image:barracksEU2012.jpg|thumb|right|300px|The Barracks, where soldiers rest, relax and recover.]] | ||
[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]] | [[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]] | ||
− | + | Soldiers are your most important and valuable unit in ''[[EU (2012)|Enemy Unknown 2012]]'' and their death on the battlefield is permanent. Soldiers have distinct [[Classes (EU2012)|classes]] and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]'s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. [[XCOM (EU2012)|XCOM]] soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific [[Squads (EU2012)|squad]] abilities. It is also possible to customize your soldiers' name, [[Nicknames (EU2012)|nickname]] and physical appearance. | |
__TOC__ | __TOC__ | ||
You may increase your combat troops through the following: | You may increase your combat troops through the following: | ||
− | * By hiring them through the Barracks | + | * By hiring them through the Barracks facility (and sacking them as well). |
− | * By receiving soldiers of specific rank | + | * By receiving soldiers of specific class/rank (will be one rank below the highest-ranked soldier you already have for that class) as a [[The Council (EU2012)|Council]] reward for the completion of specific [[Missions (EU2012)|combat missions]]. You get to select how they skill up. |
− | * Finally there are also 'XCOM [[Hero (EU2012)|heroes]]' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score. | + | ** Special cases are Zhang in Slingshot and Annette and 'The Furies' in Progeny. |
+ | * Finally there are also 'XCOM [[Hero (EU2012)|heroes]]' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the [[Achievements (EU2012)|achievement]] score. | ||
==Attributes== | ==Attributes== | ||
Line 18: | Line 19: | ||
** Wounded | ** Wounded | ||
** Gravely Wounded | ** Gravely Wounded | ||
− | ** Tired (unconfirmed) | + | <!-- ** Tired (unconfirmed) |
− | ** Exhausted (unconfirmed) | + | ** Exhausted (unconfirmed) --> |
** KIA | ** KIA | ||
** Psionic Testing | ** Psionic Testing | ||
Line 28: | Line 29: | ||
=== Customizable === | === Customizable === | ||
* First and Last Name | * First and Last Name | ||
− | * Nickname (earned at Sergeant rank) | + | * [[Nicknames (EU2012)|Nickname]] (earned at Sergeant rank) |
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair | * Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair | ||
− | * Armor Appearance and Color (Pre-Order perk) | + | * [[Armor (EU2012)|Armor]] Appearance and Color (Pre-Order perk) |
{{ColBreak}} | {{ColBreak}} | ||
Line 39: | Line 40: | ||
* [[Classes (EU2012)|Class]] | * [[Classes (EU2012)|Class]] | ||
* [[Stats (EU2012)|Stats]] | * [[Stats (EU2012)|Stats]] | ||
− | ** | + | ** [[Chance to Hit (EU2012)|Aim]] |
** [[Defense (EU2012)|Defense]] | ** [[Defense (EU2012)|Defense]] | ||
** Will | ** Will | ||
− | ** | + | ** Health Points (HPs) |
− | ** | + | ** [[Movement (EU2012)|Movement]] (Hidden) |
− | |||
{{EndCol}} | {{EndCol}} | ||
Line 63: | Line 63: | ||
[[image:Flag_of_Israel.png|40px| Israel]] | [[image:Flag_of_Israel.png|40px| Israel]] | ||
[[image:Flag_of_Japan.png|40px| Japan]] | [[image:Flag_of_Japan.png|40px| Japan]] | ||
− | [[image:Flag_of_Saudi_Arabia.png|40px| Saudi Arabia]] | + | [[image:Flag_of_Saudi_Arabia.png|40px| Saudi Arabia (EU only)]] |
[[image:Flag_of_South_Korea.png|40px| South Korea]] | [[image:Flag_of_South_Korea.png|40px| South Korea]] | ||
Line 76: | Line 76: | ||
[[image:Flag_of_Netherlands.png|40px| Netherlands]] | [[image:Flag_of_Netherlands.png|40px| Netherlands]] | ||
[[image:Flag_of_Norway.png|40px| Norway]] | [[image:Flag_of_Norway.png|40px| Norway]] | ||
+ | [[image:Flag_of_Poland.png|40px| Poland (EW DLC only)]] | ||
[[image:Flag_of_Russia.png|40px| Russia]] | [[image:Flag_of_Russia.png|40px| Russia]] | ||
[[image:Flag_of_Scotland.png|40px| Scotland]] | [[image:Flag_of_Scotland.png|40px| Scotland]] | ||
Line 93: | Line 94: | ||
[[image:Flag_of_Argentina_(bordered).png|40px| Argentina]] | [[image:Flag_of_Argentina_(bordered).png|40px| Argentina]] | ||
[[image:Flag_of_Brazil.png|40px| Brazil]] | [[image:Flag_of_Brazil.png|40px| Brazil]] | ||
+ | |||
+ | Poland has replaced Saudi Arabia on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. | ||
==Classes== | ==Classes== | ||
− | All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. | + | All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on [[Weapons (EU2012)|weapons]]/[[Equipment (EU2012)|equipment]] they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. |
<table class="wikitable" style="text-align:center;" width="100%"> | <table class="wikitable" style="text-align:center;" width="100%"> | ||
Line 101: | Line 104: | ||
|+ Class Comparison | |+ Class Comparison | ||
|- | |- | ||
− | ! width=" | + | ! width="10%" align="center" | Class |
+ | ! width="10%" align="center" | Description | ||
+ | ! width="10%" align="center" | Move and Fire | ||
+ | ! width="10%" align="center" | Firepower | ||
+ | ! width="10%" align="center" | Aim | ||
+ | ! width="10%" align="center" | Critical Hit Chance | ||
+ | ! width="10%" align="center" | Primary Ability | ||
+ | ! width="10%" align="center" | Primary Weapon | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
Line 114: | Line 124: | ||
| align="center" | [[File:CLASS_SUPPORT.png|left|24px]]'''Support''' || align="center" | Jack of all trades || align="center" | Yes|| align="center" | Normal || align="center" | Normal || align="center" | Normal || align="center" | Smoke Grenade || align="center" | [[Assault Rifle (EU2012)|Assault Rifle]] | | align="center" | [[File:CLASS_SUPPORT.png|left|24px]]'''Support''' || align="center" | Jack of all trades || align="center" | Yes|| align="center" | Normal || align="center" | Normal || align="center" | Normal || align="center" | Smoke Grenade || align="center" | [[Assault Rifle (EU2012)|Assault Rifle]] | ||
|- | |- | ||
− | | align="center" | [[File:CLASS_PSIONIC.png|left|24px]]'''Psionic | + | | align="center" | [[File:CLASS_PSIONIC.png|left|24px]]'''Psionic''' *|| align="center" | Mental powers || align="center" | * || align="center" | * || align="center" | * || align="center" | * || align="center" | Mindfray || align="center" | * |
+ | |- | ||
+ | | align="center" | [[File:CLASS_MECH.png|left|24px]]'''MEC Trooper''' **|| align="center" | Armored unit || align="center" | Yes || align="center" | High || align="center" | ** || align="center" | ** || align="center" | Collateral Damage || align="center" | [[Minigun (EU2012)|Minigun]] | ||
|- | |- | ||
|} | |} | ||
− | <nowiki>* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.</nowiki> | + | <nowiki>* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.</nowiki><br> |
+ | <nowiki>**</nowiki> MEC Trooper is a new class introduced in the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. MECs can be made from any existing class and they have a passive ability based on its former class. | ||
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page. | Further information about each class may be found on the [[Classes (EU2012)|Classes]] page. | ||
Line 127: | Line 140: | ||
! width="75px" | !! width="75px" | Easy !! width="75px" | Normal !! width="75px" | Classic !! width="75px" | Impossible | ! width="75px" | !! width="75px" | Easy !! width="75px" | Normal !! width="75px" | Classic !! width="75px" | Impossible | ||
|- | |- | ||
− | | '''Health''' || 6 || 5 || 4 || 3 | + | | '''Health''' * || 6 || 5 || 4 || 3 |
|- | |- | ||
| '''Will''' || 40 || 40 || 40 || 40 | | '''Will''' || 40 || 40 || 40 || 40 | ||
Line 136: | Line 149: | ||
|} | |} | ||
+ | <nowiki>*</nowiki> This is the base health stat for all new recruits, however, the standard XCOM armor grants 1 plus HP, as such, the base HP levels for all soldiers without armor will be these values +1. | ||
+ | With the '''Second Wave''' option '''Not Created Equal''', all soldiers will have Will scores between 25 to 59, [[Aim (EU2012)|Aim]] of 55 to 80 and 11 to 14 Movement scores. | ||
Once a rookie is promoted, they then get the following stat bonuses: | Once a rookie is promoted, they then get the following stat bonuses: | ||
Line 151: | Line 166: | ||
|- | |- | ||
| align="center" | [[File: CLASS SUPPORT.png|left|24px]]'''Support''' || align="center" | ''Health Points + 1<br>Aim + 5<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2''|| align="center" | ''Health Points + 1<br>Aim + 3<br>Will + 2''|| align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 5<br>Will + 2'' || align="center" | ''Health Points + 4<br>Aim + 25<br>Will + 14'' | | align="center" | [[File: CLASS SUPPORT.png|left|24px]]'''Support''' || align="center" | ''Health Points + 1<br>Aim + 5<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2''|| align="center" | ''Health Points + 1<br>Aim + 3<br>Will + 2''|| align="center" | ''Health Points + 0<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 5<br>Will + 2'' || align="center" | ''Health Points + 4<br>Aim + 25<br>Will + 14'' | ||
+ | |- | ||
+ | | align="center" | [[File: CLASS MECH.png|left|24px]]'''MEC Trooper''' || align="center" | ''Health Points + 1<br>Aim + 0<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 1<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 1<br>Will + 2'' || align="center" | ''Health Points + 0<br>Aim + 1<br>Will + 2''|| align="center" | ''Health Points + 1<br>Aim + 2<br>Will + 2''|| align="center" | ''Health Points + 0<br>Aim + 2<br>Will + 2'' || align="center" | ''Health Points + 1<br>Aim + 3<br>Will + 2'' || align="center" | ''Health Points + 4<br>Aim + 10<br>Will + 14'' | ||
|- | |- | ||
|} | |} | ||
− | In addition to the fixed stat bonuses above, there is a random 0-4 bonus for willpower at each level. If the Iron Will upgrade was purchased at the OTS, another 2-6 willpower | + | In addition to the fixed stat bonuses above, there is a random 0-4 bonus (average 2.0) for willpower at each level. If the Iron Will upgrade was purchased at the OTS, another 2-6 willpower (average 4.0) is added. Thus with Iron Will, there is a 2-10 bonus (average 6.0) for willpower at each level. The maximum possible willpower with Iron Will is 124 (40+14+7*(4+6)), but it is nearly impossible to achieve because it would require 14 maximal die rolls (assuming a simple random roll is used). |
− | With the '''Second Wave | + | With the '''Second Wave''' option '''Hidden Potential''' (and the Iron Will purchase), all classes can potentially get Will gains up to 13 points, and different/random HP, movement and Aim gains (except for heavies, which will always get little to no Aim gains). |
==Promotions== | ==Promotions== | ||
===XP Requirements=== | ===XP Requirements=== | ||
− | In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing aliens (with the higher species worth more points) and by completing missions. It is also possible to purchase the '''Wet Work''' ability from the Officer Training School, which gives an additional +25% points gained from kills. | + | In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing [[Aliens (EU2012)|aliens]] (with the higher species worth more points) and by completing [[Missions (EU2012)|missions]]. It is also possible to purchase the '''Wet Work''' ability from the [[OTS (EU2012)|Officer Training School]], which gives an additional +25% points gained from kills. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ XP Required per Rank | |+ XP Required per Rank | ||
− | ! width="100px" | Rank !! width=" | + | ! width="100px" | Rank !! width="120px" | Points Required || Points Required (EW DLC) |
|- | |- | ||
− | | align="left" |[[File:RANK ROOKIE.png|24px]] Rookie || 0 | + | | align="left" |[[File:RANK ROOKIE.png|24px]] Rookie || 0 || 0 |
|- | |- | ||
− | | align="left" |[[File:RANK SQUADDIE.png|24px]] Squaddie || 90 | + | | align="left" |[[File:RANK SQUADDIE.png|24px]] Squaddie || 90 || 90 |
|- | |- | ||
− | | align="left" |[[File:RANK CORPORAL.png|24px]] Corporal || 300 | + | | align="left" |[[File:RANK CORPORAL.png|24px]] Corporal || 300 || 480 |
|- | |- | ||
− | | align="left" |[[File:RANK SERGEANT.png|24px]] Sergeant || 510 | + | | align="left" |[[File:RANK SERGEANT.png|24px]] Sergeant || 510 || 700 |
|- | |- | ||
− | | align="left" |[[File:RANK LIEUTENANT.png|24px]] Lieutenant || 745 | + | | align="left" |[[File:RANK LIEUTENANT.png|24px]] Lieutenant || 745 || 925 |
|- | |- | ||
− | | align="left" |[[File:RANK CAPTAIN.png|24px]] Captain || 1100 | + | | align="left" |[[File:RANK CAPTAIN.png|24px]] Captain || 1100 || 1380 |
|- | |- | ||
− | | align="left" |[[File:RANK MAJOR.png|24px]] Major || 1560 | + | | align="left" |[[File:RANK MAJOR.png|24px]] Major || 1560 || 1840 |
|- | |- | ||
− | | align="left" |[[File:RANK COLONEL.png|24px]] Colonel || 2150 | + | | align="left" |[[File:RANK COLONEL.png|24px]] Colonel || 2150 || 2550 |
|- | |- | ||
− | | align="left" |[[File:CLASS PSIONIC.png|24px]] Psionic* || 0 | + | | align="left" |[[File:CLASS PSIONIC.png|24px]] Psionic* || 0 || 0 |
|- | |- | ||
− | | align="left" |[[File:CLASS PSIONIC.png|24px]] Specialist || 50 | + | | align="left" |[[File:CLASS PSIONIC.png|24px]] Specialist || 50 || 50 |
|- | |- | ||
− | | align="left" |[[File:CLASS PSIONIC.png|24px]] Operative || 120 | + | | align="left" |[[File:CLASS PSIONIC.png|24px]] Operative || 120 || 120 |
|} | |} | ||
− | <nowiki>* After their Gift being revealed on the Psi | + | <nowiki>*</nowiki> After their Gift being revealed on the [[Psi Lab (EU2012)|Psi Lab]], Psionic soldiers are required to perform specific Psionic actions to be promoted. |
===Earning XPs=== | ===Earning XPs=== | ||
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! width="100px" | Action !! width="100px" | Points Earned | ! width="100px" | Action !! width="100px" | Points Earned | ||
|- | |- | ||
− | | Alien Kill || 30/60 | + | | [[Aliens (EU2012)|Alien]] Kill || 30/60<sup>1</sup> |
|- | |- | ||
− | | Regular Missions || 60/90 | + | | Regular Missions || 60/90<sup>1</sup> |
|- | |- | ||
− | | Storyline Missions || 120/180 | + | | [[Storyline (EU2012)|Storyline]] Missions || 120/180<sup>1</sup> |
|- | |- | ||
| Zero KIAs || 20 | | Zero KIAs || 20 | ||
|- | |- | ||
− | | Resist Psi Attack || 10 | + | | Resist Psi Attack || 10<sup>2</sup> |
|- | |- | ||
− | | Successful Mindfray || 20 | + | | Successful Mindfray || 20<sup>2</sup> |
|- | |- | ||
− | | Successful Mind Inspiration || 30 | + | | Successful Mind Inspiration || 30<sup>2</sup> |
|- | |- | ||
− | | Assist Mind Inspiration || 30 | + | | Assist Mind Inspiration || 30<sup>2</sup> |
|- | |- | ||
− | | Successful Psi Panic || 30 | + | | Successful Psi Panic || 30<sup>2</sup> |
|- | |- | ||
|} | |} | ||
− | < | + | <sup>1</sup> Additional XP is earned if the soldier has a rank of Sergeant or less and kills any of the following alien species during the [[Missions (EU2012)|mission]]: |
− | < | + | * [[Sectoid Commander (EU2012)|Sectoid Commander]] |
+ | * [[Ethereal (EU2012)|Ethereal]] | ||
+ | * [[Chryssalid (EU2012)|Chryssalid]] | ||
+ | * [[Sectopod (EU2012)|Sectopod]] | ||
+ | * [[Muton Elite (EU2012)|Muton Elite]] | ||
+ | * [[Berserker (EU2012)|Berserker]] | ||
+ | <sup>2</sup> [[Psionic (EU2012)|Psionic]] actions. | ||
+ | |||
+ | Source: XComGame.upk, XGTacticalGameCore class | ||
− | + | '''[[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] Supplemental''' | |
+ | * MEC soldiers gain only 50% of the normal experience points received through kills. | ||
+ | * The Star of Terra [[Medals (EU2012)|medal]] gives also a +25% bonus increase on experience gain from completing a mission, if the soldier's rank is below Lieutenant. | ||
+ | * Vehicles blowing up and killing aliens are credited to the soldier who set the vehicle on fire. As this is entertaining, more research is needed to determine if it is only the first soldier that hits a vehicle who gets credit for the fire-kill, or if it's the last soldier to hit the vehicle, or even multiple credit can be gained. | ||
+ | * [[Covert Operations (EU2012)|Covert Operations]] missions seem to give extra XPs to the [[Covert Operative (EU2012)|Covert Operative]], although the mechanic is still unknown. | ||
+ | * According to reports, the higher alien ranks don't give the double XPs as they did before, although it is unknown what are the new conditions. | ||
==Abilities/Perks== | ==Abilities/Perks== | ||
− | Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following: | + | Perks are special [[Abilities (EU2012)|abilities]] given to specific [[Classes (EU2012)|classes]] or the entire [[Squads (EU2012)|squad]]. They can be acquired through the following: |
− | * Soldier can choose between two specific class abilities upon promotion (exclusively) | + | * Soldier can choose between two specific class abilities upon promotion (exclusively). |
− | * Purchased through the Officer Training School (require presence of high rank officer(s)) | + | * Purchased through the [[OTS (EU2012)|Officer Training School]] (require presence of high rank officer(s)) . |
− | * Equipment, research, and upgrades may also provide additional abilities for your squad. | + | * [[Equipment (EU2012)|Equipment]], [[Research (EU2012)|research]], and [[Engineering (EU2012)|upgrades]] may also provide additional abilities for your squad. |
==See Also== | ==See Also== | ||
− | + | {{XCOM Units (EU2012)}} | |
− | + | {{StyleEU2012}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Soldiers (EU2012)]] | [[Category: Soldiers (EU2012)]] |
Latest revision as of 11:51, 19 June 2015
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with the latest available armor, weapons and other equipment. XCOM soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers' name, nickname and physical appearance.
You may increase your combat troops through the following:
- By hiring them through the Barracks facility (and sacking them as well).
- By receiving soldiers of specific class/rank (will be one rank below the highest-ranked soldier you already have for that class) as a Council reward for the completion of specific combat missions. You get to select how they skill up.
- Special cases are Zhang in Slingshot and Annette and 'The Furies' in Progeny.
- Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg but unlocking will disable the achievement score.
Attributes
Status
|
Nationality
Point on flag for country name.
Africa
Asia
Europe
North America
South America
Poland has replaced Saudi Arabia on the Enemy Within DLC.
Classes
All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
Class | Description | Move and Fire | Firepower | Aim | Critical Hit Chance | Primary Ability | Primary Weapon |
---|---|---|---|---|---|---|---|
Rookie | Basic unit | Yes | Normal | Normal | Normal | None | Assault Rifle |
Assault | Close combat unit | Yes | Normal | Normal | High | Run & Gun | Shotgun Assault Rifle |
Heavy | High-caliber and explosive firepower | Yes | High | Normal | Normal | Rocket Launcher | LMG |
Sniper | Long-range accurate fire | No | Normal | High | High | Headshot | Sniper Rifle |
Support | Jack of all trades | Yes | Normal | Normal | Normal | Smoke Grenade | Assault Rifle |
Psionic * | Mental powers | * | * | * | * | Mindfray | * |
MEC Trooper ** | Armored unit | Yes | High | ** | ** | Collateral Damage | Minigun |
* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.
** MEC Trooper is a new class introduced in the Enemy Within DLC. MECs can be made from any existing class and they have a passive ability based on its former class.
Further information about each class may be found on the Classes page.
Ranks
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks, the soldier gains additional combat abilities and stat bonuses. Attaining certain officer ranks unlocks improvements that can be purchased through the Officer Training School (first available at Sergeant). Each class receives specific stat bonuses upon each rank-up: Abilities, HP, Aim, and Will. Newly-hired Rookies' stats start at the following base values:
Easy | Normal | Classic | Impossible | |
---|---|---|---|---|
Health * | 6 | 5 | 4 | 3 |
Will | 40 | 40 | 40 | 40 |
Offense Aim |
65 | 65 | 65 | 65 |
Defense | 0 | 0 | 0 | 0 |
* This is the base health stat for all new recruits, however, the standard XCOM armor grants 1 plus HP, as such, the base HP levels for all soldiers without armor will be these values +1. With the Second Wave option Not Created Equal, all soldiers will have Will scores between 25 to 59, Aim of 55 to 80 and 11 to 14 Movement scores.
Once a rookie is promoted, they then get the following stat bonuses:
In addition to the fixed stat bonuses above, there is a random 0-4 bonus (average 2.0) for willpower at each level. If the Iron Will upgrade was purchased at the OTS, another 2-6 willpower (average 4.0) is added. Thus with Iron Will, there is a 2-10 bonus (average 6.0) for willpower at each level. The maximum possible willpower with Iron Will is 124 (40+14+7*(4+6)), but it is nearly impossible to achieve because it would require 14 maximal die rolls (assuming a simple random roll is used).
With the Second Wave option Hidden Potential (and the Iron Will purchase), all classes can potentially get Will gains up to 13 points, and different/random HP, movement and Aim gains (except for heavies, which will always get little to no Aim gains).
Promotions
XP Requirements
In order to progress in ranks a XCOM soldier has gain experience points (XP) up to a certain level. Experience points can be gained by killing aliens (with the higher species worth more points) and by completing missions. It is also possible to purchase the Wet Work ability from the Officer Training School, which gives an additional +25% points gained from kills.
* After their Gift being revealed on the Psi Lab, Psionic soldiers are required to perform specific Psionic actions to be promoted.
Earning XPs
Action | Points Earned |
---|---|
Alien Kill | 30/601 |
Regular Missions | 60/901 |
Storyline Missions | 120/1801 |
Zero KIAs | 20 |
Resist Psi Attack | 102 |
Successful Mindfray | 202 |
Successful Mind Inspiration | 302 |
Assist Mind Inspiration | 302 |
Successful Psi Panic | 302 |
1 Additional XP is earned if the soldier has a rank of Sergeant or less and kills any of the following alien species during the mission:
2 Psionic actions.
Source: XComGame.upk, XGTacticalGameCore class
Enemy Within Supplemental
- MEC soldiers gain only 50% of the normal experience points received through kills.
- The Star of Terra medal gives also a +25% bonus increase on experience gain from completing a mission, if the soldier's rank is below Lieutenant.
- Vehicles blowing up and killing aliens are credited to the soldier who set the vehicle on fire. As this is entertaining, more research is needed to determine if it is only the first soldier that hits a vehicle who gets credit for the fire-kill, or if it's the last soldier to hit the vehicle, or even multiple credit can be gained.
- Covert Operations missions seem to give extra XPs to the Covert Operative, although the mechanic is still unknown.
- According to reports, the higher alien ranks don't give the double XPs as they did before, although it is unknown what are the new conditions.
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two specific class abilities upon promotion (exclusively).
- Purchased through the Officer Training School (require presence of high rank officer(s)) .
- Equipment, research, and upgrades may also provide additional abilities for your squad.
See Also
XCOM: Enemy Unknown (2012): XCOM Units | |
Soldiers: | Assault • Heavy • Sniper • Support • Psionic • MEC Trooper (EW DLC) |
S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |