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- 10:21, 18 August 2008 diff hist +33 Quantum Physics Lab (Apocalypse) Added crucial links
- 10:19, 18 August 2008 diff hist +1 Psi-Gym (Apocalypse) Added crucial links
- 10:19, 18 August 2008 diff hist +12 Psi-Gym (Apocalypse) →Return to
- 10:17, 18 August 2008 diff hist +49 Advanced Security Station (Apocalypse)
- 10:17, 18 August 2008 diff hist +49 Advanced Workshop (Apocalypse)
- 10:16, 18 August 2008 diff hist +49 Advanced Quantum Physics Lab (Apocalypse)
- 10:16, 18 August 2008 diff hist +49 Advanced Biochemistry Lab (Apocalypse)
- 10:16, 18 August 2008 diff hist +49 Workshop (Apocalypse)
- 10:16, 18 August 2008 diff hist +49 Medical Bay (Apocalypse)
- 10:15, 18 August 2008 diff hist +49 Training Area (Apocalypse)
- 10:15, 18 August 2008 diff hist +49 Psi-Gym (Apocalypse)
- 10:15, 18 August 2008 diff hist +49 Security Station (Apocalypse)
- 10:15, 18 August 2008 diff hist +49 Vehicle Repair Bay (Apocalypse)
- 10:14, 18 August 2008 diff hist +49 Alien Containment (Apocalypse)
- 10:14, 18 August 2008 diff hist +49 Stores (Apocalypse)
- 10:14, 18 August 2008 diff hist +49 Quantum Physics Lab (Apocalypse)
- 10:13, 18 August 2008 diff hist +49 Biochemistry Lab (Apocalypse)
- 10:13, 18 August 2008 diff hist +49 Living Quarters (Apocalypse)
- 10:13, 18 August 2008 diff hist +49 Access Lift (Apocalypse) Link to facilities
- 10:10, 18 August 2008 diff hist 0 Mega-Primus →Firms, Companies, Collectives
- 10:08, 18 August 2008 diff hist +598 Mega-Primus →Firms, Companies, Collectives
- 09:55, 18 August 2008 diff hist +82 m Talk:Real-Time vs Turn-Based (Apocalypse)
- 09:53, 18 August 2008 diff hist +645 Talk:Real-Time vs Turn-Based (Apocalypse)
- 09:44, 18 August 2008 diff hist +28 Facilities (Apocalypse) Repaired the Vehicle Repair Bay-link
- 09:38, 18 August 2008 diff hist -1 Alien Containment (Apocalypse)
- 09:38, 18 August 2008 diff hist +436 N Alien Containment (Apocalypse) New page: Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities. Each alien requires a certain amoun...
- 09:27, 18 August 2008 diff hist +290 N Living Quarters (Apocalypse) New page: Sleeping quarters and relaxation for off-duty personel are essential for the security and efficiency of X-COM operatives. Each living quarters can hold a certain amount of people and you...
- 09:24, 18 August 2008 diff hist +421 N Advanced Workshop (Apocalypse) New page: Atomic replicators and conventional tools for replicating various materials and equipment. A large workshop can accomodate ten technicians at one time. Workshops can produce various ite...
- 09:23, 18 August 2008 diff hist +422 N Workshop (Apocalypse) New page: Atomic replicators and conventional tools for replicating various materials and equipment. A small workshop can accomodate five technicians at one time. Workshops can produce various it...
- 09:19, 18 August 2008 diff hist +36 Access Lift (Apocalypse) Rectified enemy entry-info a little
- 09:15, 18 August 2008 diff hist -56 User:Karpatius
- 09:15, 18 August 2008 diff hist +220 N User:Karpatius New page: Turn-based fanatic. Yes, both meanings apply... Also plays a lot of "old" games with "crappy" graphics. Loves the visual style of Mega Primus for some reason. A finnish nice guy, wh...
- 09:11, 18 August 2008 diff hist -254 Boomeroid Edited an opinion out of the main page
- 09:10, 18 August 2008 diff hist +212 Talk:Boomeroid
- 09:06, 18 August 2008 diff hist +403 N Advanced Quantum Physics Lab (Apocalypse) New page: A large laboratory for researching alien artefacts and perfoming high-energy and physical tests. Large quantum physics labs have far better equipment and conditions compared to small labs....
- 09:04, 18 August 2008 diff hist +310 N Quantum Physics Lab (Apocalypse) New page: A small laboratory for researching alien artefacts and perfoming high-energy and physical tests. Any captured alien technology must can be researched only at quantum physics labs. Each sm...
- 09:01, 18 August 2008 diff hist 0 m Advanced Biochemistry Lab (Apocalypse)
- 09:01, 18 August 2008 diff hist +435 N Advanced Biochemistry Lab (Apocalypse) New page: A large laboratory for researching alien life forms and perfoming biological and chemical tests. Large bio labs have far better equipment ( like psionic devices for communication/interroga...
- 08:58, 18 August 2008 diff hist +330 N Biochemistry Lab (Apocalypse) New page: A small laboratory for researching alien life forms and for perfoming biological and chemical tests. Any captured or dead aliens can only be researched at bio labs. Each small lab can acc...
- 08:55, 18 August 2008 diff hist +312 N Vehicle Repair Bay (Apocalypse) New page: A large facility, where damaged vehicles can be maintained and repaired. Each hangar can repair only one vehicle at a time effectively; further damaged vehicles will reduce the effectiven...
- 08:50, 18 August 2008 diff hist -1 m Psi-Gym (Apocalypse)
- 08:49, 18 August 2008 diff hist +21 m Stores (Apocalypse)
- 08:49, 18 August 2008 diff hist +293 N Stores (Apocalypse) New page: A basic storage facility, that allows vast amounts of goods to be stored. Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before you can purcha...
- 08:45, 18 August 2008 diff hist +43 m Training Area (Apocalypse)
- 08:44, 18 August 2008 diff hist +436 N Psi-Gym (Apocalypse) New page: While all X-COM agents have basic psionic abilities, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to archieve. The psi gym has various e...
- 08:41, 18 August 2008 diff hist +400 N Training Area (Apocalypse) New page: While all X-COM agents are given basic combat and weapons training, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to archieve. The trainin...
- 07:55, 18 August 2008 diff hist +510 N Medical Bay (Apocalypse) New page: When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital. One Medical Bay can treat 10 agents a...
- 07:42, 18 August 2008 diff hist +368 N Talk:Boomeroid Not so poor a weapon
- 07:31, 18 August 2008 diff hist +82 Alien Overview (Apocalypse) →Hyperworm
- 07:24, 18 August 2008 diff hist +743 Mega-Primus