Search results

Jump to navigation Jump to search
  • Your [[Soldiers (EU2012)|soldiers']] primary weapons will fall under three tech tiers/levels: Conventional, Laser, and Plasma. ===Conventional Weapons===
    22 KB (3,019 words) - 13:31, 20 June 2020
  • ...wn variant, we believe it should now be possible to both manufacture these weapons, and adapt any we manage to recover from the field. {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}}
    7 KB (1,068 words) - 08:21, 14 May 2015
  • ...its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and i
    47 KB (5,867 words) - 14:03, 12 March 2024
  • ...), [[Foundry (LWR)|Wingtip Sparrowhawks]] (40), [[Foundry (LWR)|Penetrator Weapons]] (45), [[Foundry (LWR)|Mechanized Unit Defenses]] (25), [[Foundry (LWR)|Im ...), [[Foundry (LWR)|Wingtip Sparrowhawks]] (80), [[Foundry (LWR)|Penetrator Weapons]] (80), [[Foundry (LWR)|Mechanized Unit Defenses]] (60), [[Foundry (LWR)|Im
    47 KB (5,724 words) - 20:18, 25 July 2020
  • ...m Alien base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consi ...ry (Long War)|Wingtip Sparrowhawks]] (40), [[Foundry (Long War)|Penetrator Weapons]] (45), [[Foundry (Long War)|Mechanized Unit Defenses]] (25), [[Foundry (Lo
    51 KB (6,517 words) - 05:49, 14 January 2023
  • 22
    15 KB (2,058 words) - 13:08, 19 March 2014
  • |effect=Main staging ground for XCOM aircraft The '''Hangar''' provides access to the management of XCOM air forces. Possible operations:
    11 KB (1,584 words) - 22:06, 6 June 2022
  • |effect=Main staging ground for XCOM aircraft The '''Hangar''' provides access to the management of XCOM air forces. Possible operations:
    11 KB (1,598 words) - 13:26, 13 July 2021
  • In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], the Foundry counts as a [[Wo The Foundry must be constructed in the [[XCOM Headquarters (EU2012)|HQ]] in order to be accessed. Cost and Time are base
    36 KB (5,035 words) - 19:41, 17 April 2024
  • | Craft Weapons || 48 || 2 | Craft Missiles || 48 || 2
    15 KB (1,531 words) - 03:41, 22 June 2019
  • ...n cannons from George Lucas' ''Star Wars'' universe, which, similar to EMP weapons, disable electronics and computer systems. | align="center" | '''[[Beam Weapons (EU2012)|Beam Weapons]]'''<br>''Sunray'' ||
    10 KB (1,447 words) - 09:43, 21 January 2015
  • * All [[Weapons (Long War)#Beam Lasers|beam laser-tech]] Weapons: +6 * All [[Primary Weapons (Long War)#Carbines|Carbines]]: +6
    25 KB (3,661 words) - 17:38, 6 November 2021
  • ...nd tab), and specialized equipment for SHIVs, MECs, as well as interceptor weapons and modules (third tab). Based on Amineri's post [https://www.reddit.com/r/Xcom/comments/37tr7q/lw_210_days_to_manufacture/ here], items and Foundry projec
    23 KB (3,022 words) - 13:26, 13 July 2021
  • 'Cautious'-mode only available with long range ship weapons ([[Avalanche|Avalanche Missiles]] and the [[Fusion Ball Launcher]]). 'Aggre Otherwise plasma beam is too powerful. Most alien ships have low range and are very fast. That th
    14 KB (2,391 words) - 21:32, 26 September 2015
  • XCOM starts with 3 interceptors. ...cept for Fighters and Destroyers) is unlikely until you get harder hitting weapons in the late game that have a greater chance of reducing UFOs to a pile of s
    23 KB (3,380 words) - 16:32, 11 May 2024
  • In Long War, all regular soldiers have 2 '''equipment''' slots from the start of the game. The [[Foundry_(Long_War)# ...that player's turn and the following Alien's turn. An item that lasts for 2 turns and is activated during the Aliens' turn, remains in effect for the r
    56 KB (7,966 words) - 01:16, 6 December 2022
  • [[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOM's head of Engineering]] ''In [[XCOM (EU2012)|XCOM]] Engineering you will manufacture items that improve your capacity to repe
    38 KB (5,271 words) - 15:05, 16 February 2017
  • ...sion is a raid on a freshly activated Alien communications site. There are 2 levels to the site, the seabed with its Alien pyramids and a hidden Alien c Artefact Sites are a 2-part mission. The seabed stage of the mission is fought in a series of unde
    9 KB (1,589 words) - 18:37, 17 October 2021
  • ..., in that he can finally take that damn shot himself that so many (future) XCOM Soldiers will have had no business missing at so close a range. As such, th ...n in full cover: if it turns red while aiming, Carter can hurt it. Lastly, weapons with scopes can offer a even more accurate shot: if you can see it's polygo
    8 KB (1,360 words) - 22:04, 29 July 2019
  • * All laser-tech Weapons: +6 * All [[Primary Weapons (Long War)#Carbines|Carbines]]: +6
    27 KB (3,443 words) - 19:53, 29 November 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)