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  • :•[[Heavy Cannon vs Auto Cannon]] ::•[[Rifle vs Pistol]]
    4 KB (492 words) - 10:57, 26 June 2020
  • {{Ref Open | title = Heavy Gauss}} The heavy Gauss is cumbersome, but extremely effective. It operates with 3 particle acceler
    3 KB (402 words) - 08:11, 16 January 2020
  • ...general lack of enthusiasm for the Heavy Gauss and the preference for the Gauss Rifle - but I think that reflects more what a lot of people think of the we ...t to the 'key feature' box, as it is still a distinguishing feature of the gauss weapons.
    2 KB (417 words) - 23:42, 8 April 2010
  • <tr><td align="left">[[Heavy Cruiser]]</td><td>Medium</td><td>3,800</td><td>500</td><td>60</td><td>20</t == Weapons vs. Alien Submarines ==
    7 KB (1,149 words) - 04:32, 6 August 2018
  • ...ment - basically doubling your money every month if you re-invest in Gauss Cannon manufacture. So describing it in the main article as "quite profitable if y ...rnments are buying, the laws of supply and demand would dictate that Gauss Cannon ammo is the most profitable item in the game! Sadly not, of course, the amm
    16 KB (2,662 words) - 21:07, 10 February 2018
  • ...terror missions and the alien artefact sites!), enemy resistances against Gauss are huge... In my last few TFTD games, I skipped Gauss entirely and completely. Instead, as soon as I captured alien tech, I conce
    18 KB (3,159 words) - 19:42, 15 September 2018
  • ...g on a squad-wide level. Note that two weapons that could be classified as heavy weapons are included in this lineup as well as their balance and versatilit ...blank, will usually fail to kill it. (Average of 16 AP - armor deductions vs 80 health)
    26 KB (4,345 words) - 10:03, 23 January 2020
  • ...my assault troops with that (because it's more effective and also because Gauss Rifle ammo is cheaper). Alternately, I could note that Xarquid take massive ...nt for unusable TU (e.g. Gauss Rifle Auto leaves 20% TU unspendable, Sonic Cannon Aimed leaves 30% unspendable); just ignore it? [[User:Magic9mushroom|Magic9
    6 KB (1,053 words) - 12:55, 4 December 2023
  • ...e heavy gauss is hardly a "starting weapon"... in XCOM, you would research Heavy Laser for 2 reasons. 1. Sectopods. 2. Laser Cannons. :: As you said, gas cannons ability to be used above ground bumps them up many notches on the w
    24 KB (4,167 words) - 00:23, 7 September 2012
  • ...weapons against an alien, and of using weak, fast-firing weapons like the Gauss line, than is shown here. ...weapons inflict armour damage which breaks the symmetry (e.g. 50-40-40-40 vs. 30 armour becomes 20 + 12 + 14 + 16 = 62 while 40-40-40-50 becomes 10 + 11
    44 KB (5,287 words) - 09:38, 9 May 2024
  • | <b>03/x03</b> || HARPOON POD || <b>30/x1E</b> || HEAVY THERMAL LANCE|| <b>57/x39</b> || Tentaculat | <b>04/x04</b> || GAS CANNON || <b>31/x1F</b> || CORPSE || <b>58/x3A</b> || Triscene 1
    13 KB (2,167 words) - 05:07, 10 December 2014
  • | <b>04/x04</b> || HEAVY CANNON || <b>31/x1F</b> || CORPSE || <b>58/x3A</b> || reaper corpse 1 | <b>05/x05</b> || CANNON AP-AMMO || <b>32/x20</b> || CORPSE & ARMOUR || <b>59/x3B</b> || reaper corp
    14 KB (2,243 words) - 04:52, 18 June 2015
  • Is there any reasonable excuse why we can't use good old Heavy Plasma, or any weapon from First Alien War, on land combat? [[User:L-Zwei|L ...ss a snapshot, you will be killed by reaction fire. However, a point-blank Gauss auto is too strong to survive and too fast to counter.
    30 KB (4,933 words) - 03:10, 9 February 2011
  • <li>heavy cruiser: alien tends to get stuck in the right elevator, often on ground le <li>try using Hydrojet cannon to get a better idea about its usefulness; so far I hardly see a use except
    15 KB (2,698 words) - 20:56, 17 January 2011
  • |[[Megapol Auto Cannon|Autocannon]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||1||2| |[[Marsec Heavy Launcher|Hvy Launch]]||||||||1||||||||||||||||||||||||||||||||||||||||||
    21 KB (3,224 words) - 18:12, 10 January 2024
  • ...size and range which might get you an incidental hit anyway. Otherwise the cannon would be even more pointless than it already is with a 10% accuracy - but c ...on might disguise its rate of misses, but your observation about Stingrays vs. Avalanches is intriguing.--[[User:Ethereal Cereal|Ethereal Cereal]] 14:36,
    29 KB (4,921 words) - 05:24, 16 July 2018
  • ...ersion (with the 7.2 patch) crashed in Geoscape on the 1st Intercept (subs vs Alien craft). I had already had a tactical combat against a landed craft, b ...uanaut and clicked back on him later, the sonic pistol was back to the gas cannon.
    24 KB (4,067 words) - 22:16, 28 April 2016
  • * <s>Coelacanth\Gauss reload issues. [[User:Tifi|Tifi]] 16:31, 16 December 2009 (EST)</s> *Interception Craft vs Touched Down Alien Craft
    46 KB (7,894 words) - 12:48, 3 August 2013
  • ...y your defences even if they are not intercepted (12 shots of Fusion Balls vs. 3 required to kill it gives 0.0009% odds of making it through - less than Heavy Plasma
    57 KB (8,524 words) - 06:32, 2 March 2024
  • ...g else. Lose the base? 0 points for both sides are generated. Sell a sonic cannon or two and up goes the replacement in a month. Easily upgraded into interce ...you get to the Heavy Gauss - researching the Heavy Gauss Clip unlocks the cannon.
    73 KB (12,645 words) - 02:59, 19 April 2020

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