Search results

Jump to navigation Jump to search
  • ...an X-Com agent(s) must be at a building or be able to travel to a crashed UFO.''' Know [[Input_Device_Reference_(Apocalypse)|how to do it]] and not just what to do.
    3 KB (516 words) - 19:18, 8 October 2023
  • * The battlescape will be identical for the type of crashed UFO, but the aliens will be placed randomly at the start. eg: it is possible to * The terrain in which the UFO rests is not owned by anyone and its destruction does not influence the 'Da
    6 KB (953 words) - 12:52, 16 November 2023
  • ...pe]] tactical missions commonly follow certain Alien [[Cityscape_Fighting_(Apocalypse)|actions]] within Mega-Primus.''' ...attlescape map is 3x3 and the smallest is 1x1 (often used for [[Warehouse_(Apocalypse)|Warehouse]] battlescapes). Each map may contain a random mix of 1x1, 2x1,
    15 KB (2,399 words) - 05:18, 2 December 2023
  • ...rge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-CO On 2003 Dave Ellis gave an interview to the site [http://www.thelastoutpost.co.uk/ The Last Outpost] (available through this
    14 KB (2,285 words) - 13:27, 16 October 2022
  • ...ly when overlayed. I am using 32x40 pixel images. I found that size on the site. :Some of the MCD files just aren't used at all. The first game, ''UFO'', also has entire map files that get ignored.
    6 KB (1,048 words) - 15:29, 10 January 2012
  • = UFO = ...ry and Sylvia Anderson for ATV, is undoubtedly a major inspiration for the UFO: Enemy Unknown game. Set in the "near future" (1980!) it narrates the strug
    16 KB (2,622 words) - 19:04, 27 April 2019
  • ...[X-COM|Enemy Unknown]] and [[TFTD|Terror From The Deep]] take place. X-COM Apocalypse also features a Battlescape, though this article will only detail the Battl ...y depending on the geographical location where an enemy ship has landed or crash-landed, or even by the type of mission.
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...that country covered and didn't detect the incoming UFO. Shooting down the UFO before it lands will, naturally, prevent the abduction being generated. In ===UFO Crash Site===
    41 KB (6,674 words) - 04:27, 25 November 2021
  • =NKF's X-COM Apocalypse: Starters Guide= For first time players, starting an X-COM Apocalypse game can be very difficult. Even veteran players of the first two games or
    41 KB (7,365 words) - 18:31, 16 November 2023
  • ==[[Battlescape|Battlescape (UFO Defense)]]== *When you have finally perfected the art of UFO assaults - [[Initial_Deployment|safe initial deployment]], proper [[Scoutin
    48 KB (8,434 words) - 18:15, 10 January 2024
  • == Apocalypse Blog QA == Don't ever unload troops at the mission site. To select which agents go into a mission, just highlight them before picki
    38 KB (6,621 words) - 08:44, 18 October 2012
  • '''UFO: Enemy Unknown:''' Superhuman, Iron Man, no Psi-Amps, June 1 Cydonia. '''X-Com: Apocalypse:''' Superhuman, Iron Man, no Toxigun, no infiltration graph.
    57 KB (8,524 words) - 06:32, 2 March 2024
  • ...nyone ever came across an issue in the CE version of UFO in which a landed UFO gets assaulted and my guys leave the Power If you brought too many items to the battle site, it's possible that there wouldn't be room in memory for the Elerium. Bring
    49 KB (8,338 words) - 04:12, 3 April 2015
  • ::I have software set up to render 3D graphs. Is there anything on the site that jumps out as "would like to see first"? I'd rather wait until the psi ...ur units) as well as a smart AI when only a handful of aliens survived the crash. (This may well be why I've had the lone alien from the small scout ambush
    43 KB (7,265 words) - 08:58, 2 June 2015
  • ...ugh to fix... just teach alien AI how to pick up weapons. Like they did in Apocalypse. ...adar before the detection check comes up), Free manufacturing, free wages, UFO Redux, point-scoring with Ctrl-C, permanent MC of chryssalids, Zombie-MC re
    139 KB (24,160 words) - 14:12, 4 July 2023
  • ...ic to use, so it's nice to be able to make some small contributions to the site, and the game. To avoid spamming the site Discussion pages, and spamming people with 'watch' enabled on those pages,
    108 KB (18,983 words) - 14:55, 30 January 2011
  • ...nterceptors with Plasma beams and they were the bulk of my air defenses in UFO, but with the introduction of the otherwise utterly annoying sub 'depth' in ...oes get frustrating. But I guess it does make the Manta useful, whereas in UFO you could easily skip the Firestorm in favour of using interceptors and Ave
    73 KB (12,645 words) - 02:59, 19 April 2020
  • ...in flight now) the gravity slingshot will become an irrelevance. No doubt UFO drives are at least as good as our (future) 3rd gen plasma drives, probably ...ptured asteroids. Neither would be useful in gravity assist. But yeah, the UFO's shouldn't need any assist anyway.[[User:Mannon|Mannon]] 11:35, 30 March 2
    99 KB (16,327 words) - 01:29, 7 December 2023
  • * Fix: Nun outfit crash * Fix: Jugulator crash, Maid Outfit crash
    139 KB (20,426 words) - 11:18, 3 July 2022
  • Seb has been inactive for some time so a new page for UFO Extender has been created. Please refer to this page for the latest inform C:\Games\X-com\UFO Defense\UFOLoader.exe
    221 KB (38,216 words) - 05:42, 4 July 2014