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  • :•[[Heavy Cannon vs Auto Cannon]] ::•[[Rifle vs Pistol]]
    4 KB (492 words) - 10:57, 26 June 2020
  • {{Ref Open | title = Sonic-Blasta Rifle}} A more powerful Sonic device. Not even high carbon steel is immune to this weapon. The highly com
    4 KB (515 words) - 07:55, 17 January 2020
  • {{Ref Open | title = Sonic Cannon Official Entry}} ...that alters the ultra-sonic wave by modulation to produce a more effective Sonic Shock.
    5 KB (750 words) - 05:14, 15 November 2014
  • {{Ref Open | title = Sonic Pistol}} ...sed on ultra-sonic audio waves that can jellify bone in seconds. The Ultra-Sonic waves occupy a range beyond the scope of human hearing.
    4 KB (553 words) - 05:17, 15 November 2014
  • ...Rifle is obviously better than any other non-alien weaponry, and the Sonic Pistol is better for an assault role than any other alien weapon due to its lower ..., the Dart Gun for training reactions and the Disruptor Pulse Launcher and Sonic Pulser for splash damage and terrain destruction. However, none of these re
    7 KB (1,045 words) - 04:17, 4 February 2020
  • ...deals Gauss damage. It is the Gauss technology near equivalent of a [[Gas Cannon]] armed with GC-AP rounds. The Heavy Gauss closely matches the Gas Cannon in performance, although snapshots are less accurate and aimed shots are sl
    3 KB (402 words) - 08:11, 16 January 2020
  • ...d completely. Instead, as soon as I captured alien tech, I concentrated on Sonic Weapons, as well as Aqua plastics and armor. ...clips) takes 660 scientist days, 1350 for Heavy Gauss (with clips). Sonic Pistol + Clip take 1000 days.
    18 KB (3,159 words) - 19:42, 15 September 2018
  • ...e potent weapons such as the [[Gauss Pistol]], [[Gauss Rifle]] and [[Sonic Pistol]] at the earliest opportunity. * [[Rifle vs Jet Harpoon]]
    3 KB (436 words) - 03:03, 16 January 2020
  • | <b>00/x00</b> || DART PISTOL || <b>27/x1B</b> || CHEMICAL FLARE || <b>54/x36</b> || Calcinite | <b>04/x04</b> || GAS CANNON || <b>31/x1F</b> || CORPSE || <b>58/x3A</b> || Triscene 1
    13 KB (2,167 words) - 05:07, 10 December 2014
  • : Susceptibility vs. AP = 100% : Susceptibility vs. AP = 80%
    18 KB (2,752 words) - 18:22, 17 September 2022
  • ...blank, will usually fail to kill it. (Average of 16 AP - armor deductions vs 80 health) ===[[Gas Cannon]]===
    26 KB (4,345 words) - 10:03, 23 January 2020
  • ...weapons inflict armour damage which breaks the symmetry (e.g. 50-40-40-40 vs. 30 armour becomes 20 + 12 + 14 + 16 = 62 while 40-40-40-50 becomes 10 + 11 !Gas Cannon AP
    44 KB (5,298 words) - 08:18, 1 May 2024
  • | <b>00/x00</b> || PISTOL || <b>27/x1B</b> || Flare || <b>54/x36</b> || Floater Corpse | <b>01/x01</b> || PISTOL CLIP || <b>28/x1C</b> || empty || <b>55/x37</b> || Celatid Corpse
    14 KB (2,243 words) - 04:52, 18 June 2015
  • ...nd built their culture around it. (Other examples: UFOs/USOs, craft plasma/sonic weapons, Psi/MC tactics, wearing body armour, picking things up after being ...chassis. This has a big difference on the viability of the starting tanks (Cannon Tank, Rocket Tank, Laser Tank). Scott Jones believed that these HWPs were n
    15 KB (2,517 words) - 04:02, 22 May 2015
  • *Interception Craft vs Touched Down Alien Craft ...s.) This fix could inadvertently make the game easier, as aliens would use Sonic Pulsers (their default option since they can't use melee weapons) less ofte
    46 KB (7,894 words) - 12:48, 3 August 2013
  • | rowspan="5" | Flintlock Pistol | rowspan="2" | Dart Pistol
    567 KB (75,188 words) - 21:31, 2 December 2018
  • * New Enemy Mission: Ninja Raid vs. Lokk'Naars * New Weapons: Mutant MG, Pepper Pistol
    139 KB (20,426 words) - 11:18, 3 July 2022