Difference between revisions of "Stats (EU2012)"
Jump to navigation
Jump to search
m (categorizing) |
|||
Line 48: | Line 48: | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
+ | [[Category: Soldiers (EU2012)]] |
Revision as of 22:28, 4 December 2012
The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Stat | Value | Description |
---|---|---|
Health Points | 6,5,4,3 | If it reaches zero the soldier permanently dies. |
Aim | 65 | Chance to hit the target when firing. |
Defense | 0 | Protection against enemy fire. |
Will | 40 | Morale. |
XCOM units also have the following stats, which all start at zero and seemed to be only modified through each Soldier's individual abilities perks, armor and equipment.
Stat | Value | Description |
---|---|---|
Sight Radius | 27 | # of spaces a unit can see - nearly all weapons also have this range |
Mobility | 7 | # of tiles a unit can move |
Psionics | 30 | Psi stat |
Critical Hit Chance | 0 | Chance to inflict critical hits? |
Critical Damage | 0 | Amount of critical damage dealt? |
Reaction | 0 | Used for Overwatch? |
Flight Fuel | 0 | # of turns that can be spent flying |
See Also
- Abilities - For a list of all abilities.
- General Equipment - For a list of all equipment.