Difference between revisions of "Stats (EU2012)"
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| align="center" | '''Sight Radius''' || align="center" | 27 || align="center" | # of spaces a unit can see - nearly all weapons also have this range | | align="center" | '''Sight Radius''' || align="center" | 27 || align="center" | # of spaces a unit can see - nearly all weapons also have this range | ||
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− | | align="center" | '''Mobility''' || align="center" | | + | | align="center" | '''Mobility''' || align="center" | 7 || align="center" | # of tiles a unit can move |
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| align="center" | '''Psionics''' || align="center" | 30 || align="center" | Psi stat | | align="center" | '''Psionics''' || align="center" | 30 || align="center" | Psi stat |
Revision as of 04:42, 14 October 2012
The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
Stat | Value | Description |
---|---|---|
Health Points | 6,5,4,3 | If it reaches zero the soldier permanently dies. |
Aim | 65 | Chance to hit the target when firing. |
Defense | 0 | Protection against enemy fire. |
Will | 40 | Morale. |
XCOM units also have the following stats, which all start at zero and seemed to be only modified through each Soldier's individual abilities perks, armor and equipment.
Stat | Value | Description |
---|---|---|
Sight Radius | 27 | # of spaces a unit can see - nearly all weapons also have this range |
Mobility | 7 | # of tiles a unit can move |
Psionics | 30 | Psi stat |
Critical Hit Chance | 0 | Chance to inflict critical hits? |
Critical Damage | 0 | Amount of critical damage dealt? |
Reaction | 0 | Used for Overwatch? |
Flight Fuel | 0 | # of turns that can be spent flying |
See Also
- Abilities - For a list of all abilities.
- General Equipment - For a list of all equipment.