Difference between revisions of "Sub Armaments"
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(Added magazine sizes, cost for gauss cannon ammo) |
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Availabile at game start, purchasable. | Availabile at game start, purchasable. | ||
+ | |||
+ | Shots: 6 | ||
Cost: $3000 each | Cost: $3000 each | ||
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Availabile at game start, purchasable. | Availabile at game start, purchasable. | ||
+ | |||
+ | Shots: 3 | ||
Cost: $9000 each | Cost: $9000 each | ||
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Availabile at game start, purchasable. | Availabile at game start, purchasable. | ||
+ | |||
+ | Shots: 200 | ||
Cost: $1,240 per 50 shells | Cost: $1,240 per 50 shells | ||
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Re-load time: 4 seconds | Re-load time: 4 seconds | ||
+ | |||
+ | Shots: 50 | ||
+ | |||
+ | Cost: 5 engineer hours, $200 per shell | ||
== Sonic Oscillator == | == Sonic Oscillator == | ||
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Re-load time: 5 seconds | Re-load time: 5 seconds | ||
+ | |||
+ | Shots: 100 | ||
== P.W.T Cannon == | == P.W.T Cannon == | ||
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Reload time: 28 seconds | Reload time: 28 seconds | ||
+ | |||
+ | Shots: 2 |
Revision as of 15:48, 2 June 2007
AJAX Torpedo
The AJAX Torpedo is the standard weapon of undersea combat the world over. Employed as an accurate and powerful deterrent.
Damage: 60
Range: 32 Km
Accuracy: 70%
Re-load time: 17 seconds
Availabile at game start, purchasable.
Shots: 6
Cost: $3000 each
The AJAX Torpedo Launcher costs $16,000, delivery time from purchase is 48 game hours.
D.U.P Head
Depleted uranium pellet headed weapon technology is relatively new, and this is the first commercial aquatic weapon system to employ it fully.
Damage: 110
Range: 50 Km
Accuracy: 80%
Re-load time: 21 seconds
Availabile at game start, purchasable.
Shots: 3
Cost: $9000 each
The D.U.P. Head Launcher costs $17,000, delivery time from purchase is 48 game hours.
Craft Gas Cannon
A compressed gas powered cannon system firing solid bolts with high armour piercing capability.
Damage: 15
Range: 8 Km
Accuracy: 25%
Re-load time: 3 seconds
Availabile at game start, purchasable.
Shots: 200
Cost: $1,240 per 50 shells
The Craft Gas Cannon costs $30,000, delivery time from purchase is 48 game hours.
Gauss Cannon
The gauss weapon is newly developed X-COM technology. This system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor.
Damage: 90
Range: 20 Km
Accuracy: 35%
Re-load time: 4 seconds
Shots: 50
Cost: 5 engineer hours, $200 per shell
Sonic Oscillator
A powerful auditory oscillator creates waves of sonic force. Destroying the target by vibrating its molecular bonds apart.
Damage: 150
Range: 55 Km
Accuracy: 50%
Re-load time: 5 seconds
Shots: 100
P.W.T Cannon
The pulse wave torpedo utilises a superheated fuel system and an extremely dense warhead which can punch through most alloys.
Damage: 200
Range: 60 km
Accuracy: 100 %
Reload time: 28 seconds
Shots: 2