Sub Armaments

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Revision as of 15:48, 2 June 2007 by Arrow Quivershaft (talk | contribs) (Added magazine sizes, cost for gauss cannon ammo)
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AJAX Torpedo

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The AJAX Torpedo is the standard weapon of undersea combat the world over. Employed as an accurate and powerful deterrent.

Damage: 60

Range: 32 Km

Accuracy: 70%

Re-load time: 17 seconds

Availabile at game start, purchasable.

Shots: 6

Cost: $3000 each

The AJAX Torpedo Launcher costs $16,000, delivery time from purchase is 48 game hours.

D.U.P Head

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Depleted uranium pellet headed weapon technology is relatively new, and this is the first commercial aquatic weapon system to employ it fully.

Damage: 110

Range: 50 Km

Accuracy: 80%

Re-load time: 21 seconds

Availabile at game start, purchasable.

Shots: 3

Cost: $9000 each

The D.U.P. Head Launcher costs $17,000, delivery time from purchase is 48 game hours.

Craft Gas Cannon

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A compressed gas powered cannon system firing solid bolts with high armour piercing capability.

Damage: 15

Range: 8 Km

Accuracy: 25%

Re-load time: 3 seconds

Availabile at game start, purchasable.

Shots: 200

Cost: $1,240 per 50 shells

The Craft Gas Cannon costs $30,000, delivery time from purchase is 48 game hours.

Gauss Cannon

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The gauss weapon is newly developed X-COM technology. This system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor.

Damage: 90

Range: 20 Km

Accuracy: 35%

Re-load time: 4 seconds

Shots: 50

Cost: 5 engineer hours, $200 per shell

Sonic Oscillator

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A powerful auditory oscillator creates waves of sonic force. Destroying the target by vibrating its molecular bonds apart.

Damage: 150

Range: 55 Km

Accuracy: 50%

Re-load time: 5 seconds

Shots: 100

P.W.T Cannon

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The pulse wave torpedo utilises a superheated fuel system and an extremely dense warhead which can punch through most alloys.

Damage: 200

Range: 60 km

Accuracy: 100 %

Reload time: 28 seconds

Shots: 2