Difference between revisions of "Subs"
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m (→Glitch Subs: link change) |
(Added quick comparison chart; if anyone could fill out the ranges of the craft, I'd be much obliged.) |
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== Glitch Subs == | == Glitch Subs == | ||
*Ammunition A.K.A [[Data_corruption#Transformers|Transformer]] | *Ammunition A.K.A [[Data_corruption#Transformers|Transformer]] | ||
+ | |||
+ | ==Quick Comparision Table== | ||
+ | <center> | ||
+ | <table {{StdCenterTable}} width="100%"> | ||
+ | <tr {{StdDescTable_Heading}}><th>Craft</th> | ||
+ | <th>Max Speed</th> | ||
+ | <th>Range (nm)</th> | ||
+ | <th>Acceleration</th> | ||
+ | <th>Fuel Capacity</th> | ||
+ | <th>Weapon Pods</th> | ||
+ | <th>Damage Capacity</th> | ||
+ | <th>Cargo Space</th> | ||
+ | <th>[[HWP]] Capacity</th> | ||
+ | <th>Cost/Rent ($)</th></tr> | ||
+ | <tr><td align="left">Barracuda</td><td>2,400</td><td>?</td><td>3</td><td>800</td><td>2</td><td>120</td><td>None</td><td>None</td><td>600,000*</td></tr> | ||
+ | <tr><td align="left">Manta</td><td>4,200</td><td>?</td><td>10</td><td>30</td><td>2</td><td>400</td><td>None</td><td>None</td><td>400,000**</td></tr> | ||
+ | <tr><td align="left">Triton</td><td>760</td><td>?</td><td>2</td><td>1,400</td><td>None</td><td>160</td><td>14</td><td>3</td><td>500,000*</td></tr> | ||
+ | <tr><td align="left">Hammerhead</td><td>3,100</td><td>?</td><td>9</td><td>60</td><td>1</td><td>960</td><td>12</td><td>None</td><td>600,000**</td></tr> | ||
+ | <tr><td align="left">Leviathan</td><td>5,400</td><td>?</td><td>9</td><td>50</td><td>2</td><td>1,250</td><td>26</td><td>4</td><td>900,000**</td></tr> | ||
+ | </table> | ||
+ | </center> | ||
+ | <nowiki>*</nowiki> This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.<br> | ||
+ | <nowiki>**</nowiki> These craft also require a number of [[Aqua Plastics]], [[Magnetic Navigation]]s and [[Ion Beam Accelerators]] to build as well as this price, and take a substantial time to manufacture. |
Revision as of 22:15, 7 June 2007
During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land.
Interception Submarines
Troop Transporters
Glitch Subs
- Ammunition A.K.A Transformer
Quick Comparision Table
Craft | Max Speed | Range (nm) | Acceleration | Fuel Capacity | Weapon Pods | Damage Capacity | Cargo Space | HWP Capacity | Cost/Rent ($) |
---|---|---|---|---|---|---|---|---|---|
Barracuda | 2,400 | ? | 3 | 800 | 2 | 120 | None | None | 600,000* |
Manta | 4,200 | ? | 10 | 30 | 2 | 400 | None | None | 400,000** |
Triton | 760 | ? | 2 | 1,400 | None | 160 | 14 | 3 | 500,000* |
Hammerhead | 3,100 | ? | 9 | 60 | 1 | 960 | 12 | None | 600,000** |
Leviathan | 5,400 | ? | 9 | 50 | 2 | 1,250 | 26 | 4 | 900,000** |
* This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
** These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion Beam Accelerators to build as well as this price, and take a substantial time to manufacture.