Difference between revisions of "Subs"
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==See Also== | ==See Also== |
Latest revision as of 05:22, 27 December 2019
For the second alien war, X-COM makes use of amphibious flying ships that are capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater.
Due to undisclosed reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over land.
Grouping by role
Interception Submarines
Troop Transporters
Grouping by availability
Starting subs
Researched subs
Quick Comparison Table
Craft | Max Speed | Range (nm) | Acceleration | Fuel Capacity | Weapon Pods | Damage Capacity | Cargo Space | SWS Capacity | Cost/Rent ($) |
---|---|---|---|---|---|---|---|---|---|
Triton | 790 | 13,166 | 2 | 1,400 | None | 160 | 14 | 3 | $500,000 1 |
Hammerhead | 4,030 | 20,150 | 9 | 60 | 1 | 960 | 12 | None | $400,0002 |
Leviathan | 5,800 | 24,166 | 9 | 50 | 2 | 1,250 | 26 | 4 | $900,000 2 |
Barracuda | 2,400 | 6,400 | 3 | 800 | 2 | 120 | None | None | $600,000 1 |
Manta | 4,600 | 11,500 | 10 | 30 | 2 | 400 | None | None | $600,000 2 |
1: This cost is paid upon ordering, and also at midnight on the first of every month once delivered as a craft rental fee.
2: These craft also require a number of Aqua Plastics, Magnetic Navigations and Ion-Beam Accelerators to build as well as this price, and take a substantial time to manufacture. See the table below:
Manufacturing Requirements
Submarine | Start Cost | Tech Hrs | Workspace | Aqua Plastics | Ion Beam Accelerators | Magnetic Navigation |
---|---|---|---|---|---|---|
Hammerhead | $400,000 | 14,000 | 30 | 65 | 1 | 1 |
Manta | $600,000 | 18,000 | 34 | 85 | 1 | 1 |
Leviathan | $900,000 | 34,000 | 36 | 120 | 2 | 1 |
See Also
Terror From The Deep | |
Subs: | Triton • Hammerhead • Leviathan • Barracuda • Manta |
Sub Armaments: | Craft Gas Cannon • Ajax • D.U.P. Head • Gauss Cannon • Sonic Oscillator • P.W.T. Cannon |