Difference between revisions of "Talk:Alien Infiltration"

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So, once the supply ships and battleships arrive, is it too late? Is there no way to stop the infiltration, and will you always lose that country's funding? [[User:Rlbond86|Rlbond86]] 21:41, 20 January 2010 (EST)
 
So, once the supply ships and battleships arrive, is it too late? Is there no way to stop the infiltration, and will you always lose that country's funding? [[User:Rlbond86|Rlbond86]] 21:41, 20 January 2010 (EST)
 
:So far I find the only way to stop it is to shoot down every scout ship before it enters the REGION of its destination, no matter it's ocean or land. -[[User:Pagan|Pagan]] 11:26, 12 February 2013 (EST)
 
:So far I find the only way to stop it is to shoot down every scout ship before it enters the REGION of its destination, no matter it's ocean or land. -[[User:Pagan|Pagan]] 11:26, 12 February 2013 (EST)
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::I notice the article says 'you have several options available to you', but doesn't go on to list any. I assume one of them is to eliminate the base and, hopefully if done before the end of the month, it renegs the pact (by breaking their contact with each other or possibly giving the funding nation reason to keep faith in the X-COM project and tell the aliens to bugger off), but is this possible? There should be more details here. I personally think it should be possible to undo the 'damage', if you're paying enough attention, and obviously have the tracking capabilities to do so, and address it quickly enough, at least.
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::In my case, at least, I've been playing OpenXcom 0.9, and I eliminated an Infiltration mission utterly, and cleansed the Base (it was the first one they built, too, and right in Washington, D.C.- just a short jaunt away from my HQ near the Lake Erie/Ontario merged body of water on the Geoscape weirdness- silly low-polygon limits resulting in quirky and inaccurate terrain layouts), and, even though the month hasn't ended, the savegame data seems to imply no pact status changes, so I think it's dealt with. The Infiltration mission's still active, though, but it's been essentially reset back to the first wave and postponed HEAVILY, by at least another month, it seems. Not sure if it's going to just continue or eventually vanish from the savegame when the spawn countdown depletes, but either way, it seems like a major victory. --[[User:StormhawkAPS|StormhawkAPS]] 14:14, 4 October 2013 (EDT)

Revision as of 18:14, 4 October 2013

So, once the supply ships and battleships arrive, is it too late? Is there no way to stop the infiltration, and will you always lose that country's funding? Rlbond86 21:41, 20 January 2010 (EST)

So far I find the only way to stop it is to shoot down every scout ship before it enters the REGION of its destination, no matter it's ocean or land. -Pagan 11:26, 12 February 2013 (EST)
I notice the article says 'you have several options available to you', but doesn't go on to list any. I assume one of them is to eliminate the base and, hopefully if done before the end of the month, it renegs the pact (by breaking their contact with each other or possibly giving the funding nation reason to keep faith in the X-COM project and tell the aliens to bugger off), but is this possible? There should be more details here. I personally think it should be possible to undo the 'damage', if you're paying enough attention, and obviously have the tracking capabilities to do so, and address it quickly enough, at least.
In my case, at least, I've been playing OpenXcom 0.9, and I eliminated an Infiltration mission utterly, and cleansed the Base (it was the first one they built, too, and right in Washington, D.C.- just a short jaunt away from my HQ near the Lake Erie/Ontario merged body of water on the Geoscape weirdness- silly low-polygon limits resulting in quirky and inaccurate terrain layouts), and, even though the month hasn't ended, the savegame data seems to imply no pact status changes, so I think it's dealt with. The Infiltration mission's still active, though, but it's been essentially reset back to the first wave and postponed HEAVILY, by at least another month, it seems. Not sure if it's going to just continue or eventually vanish from the savegame when the spawn countdown depletes, but either way, it seems like a major victory. --StormhawkAPS 14:14, 4 October 2013 (EDT)