Talk:Armor (Piratez)
To Do
- Separated into classes: Outfits, Basic Armor, Powered Armor (Done)
- Similar table here to signify Psi, Flying, NV increase or decrease as well as the basic information (stats, bootypedia, research required) (Done)
--DracoGriffin (talk) 23:49, 21 October 2015 (EDT)
Further items from Ivan
- Add in Inventory stats (Done) --IvanDogovich (talk) 23:21, 25 April 2016 (UTC)
- Quick Reference Table (Done)
- Details sections (done --IvanDogovich (talk) 21:36, 13 April 2016 (UTC))
- Updated to .98D1 --IvanDogovich (talk) 23:21, 25 April 2016 (UTC)
- Updated to .99A1 --IvanDogovich (talk) 22:36, 4 August 2016 (UTC)
- Build out individual pages. (Long Term Goal)
- These pages could have:
- both images
- Tech notes (Required Techs probably 2 levels deep)
- Set up similar to enemy pages, with some data tables and Bootypedia
- More in depth notes on employment or tactics, etc.
- These pages could have:
--IvanDogovich (talk) 21:26, 13 April 2016 (UTC)
Inventory Nulls
Dioxine implemented inventory nulls to provide different equipment capacities for the various armors. These nulls essentially take up the normal inventory slots and make them black spaces on the inventory screens. The Maximum inventory layout allows for 28 slots (5 more over vanilla with the 2X1 Quick Draw slot) though default is represented as 25. Therefore if an armor has INV_NULL items as "builtInWeapons" these subtract from the allowable space. For example the "Novice Robes" have these values.
builtInWeapons: - INV_NULL_4X3 - INV_NULL_1X1_LL - INV_NULL_2X1_LS - INV_NULL_1X1_RL - INV_NULL_2X1_RS
This equates to 28 - (4x3) -(1x1) -(2x1) -(1x1) -(2x1)or
28 - (12+1+2+1+2)
28-18= 10.
So the Novice Robes's inventory capacity is 10/25.
One exception to this seems to be: INV_NULL_4X2 - This only detracts 6 slots as it is used to blank out the whole belt as seen on the Swiftsuit) --IvanDogovich (talk) 16:34, 21 April 2016 (UTC)
Default Modifier "Normal" Values
Putting this in here so the rulesets are easier to interpret for the wiki.
In the Individual Armor entries below the Quick Reference Table we have a series of modifiers that are only spelled out from the "normal" values. These definitions are for what is "normal"
Energy Recovery
energy: flatHundred: 0.10 healthCurrent: 0.25
Stun Recovery
stun: healthCurrent: 0.1 health: -0.075
Combat Stress
morale: moraleCurrent: -0.2 bravery: 0.2
--IvanDogovich (talk) 22:49, 4 August 2016 (UTC)--IvanDogovich (talk) 16:34, 21 April 2016 (UTC)