Difference between revisions of "Talk:Melee Accuracy"

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(New page: Hmm, it seems rather counter-intuitive that you would get a melee accuracy bonus for kneeling. But I suppose whether it applies depends on whether the designers thought of this detail. --...)
 
(New section: Melee Accuracy in TFTD?)
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Hmm, it seems rather counter-intuitive that you would get a melee accuracy bonus for kneeling.  But I suppose whether it applies depends on whether the designers thought of this detail. --[[User:Captain Foo|Captain Foo]] 09:37, 1 September 2008 (PDT)
 
Hmm, it seems rather counter-intuitive that you would get a melee accuracy bonus for kneeling.  But I suppose whether it applies depends on whether the designers thought of this detail. --[[User:Captain Foo|Captain Foo]] 09:37, 1 September 2008 (PDT)
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== Melee Accuracy in TFTD? ==
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Can anyone enlighten me on how this works in TFTD? The main article here is a bit vague. Is there a % Hit chance attached to the action, like there is with a firearm? Is the Melee Accuracy stat used? Is the weapon stat multiplied by the Accuracy stat, as per normal? Or is it just an automatic hit, every time, like the Stun Rod in XCOM Enemy Unknown? [[User:Spike|Spike]] 12:59, 9 March 2009 (CDT)

Revision as of 17:59, 9 March 2009

Hmm, it seems rather counter-intuitive that you would get a melee accuracy bonus for kneeling. But I suppose whether it applies depends on whether the designers thought of this detail. --Captain Foo 09:37, 1 September 2008 (PDT)

Melee Accuracy in TFTD?

Can anyone enlighten me on how this works in TFTD? The main article here is a bit vague. Is there a % Hit chance attached to the action, like there is with a firearm? Is the Melee Accuracy stat used? Is the weapon stat multiplied by the Accuracy stat, as per normal? Or is it just an automatic hit, every time, like the Stun Rod in XCOM Enemy Unknown? Spike 12:59, 9 March 2009 (CDT)