Difference between revisions of "Talk:Overwatch (EU2012)"

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(Added my findings for overwatch.)
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:Something in my brain says that I saw something saying it was 10 or 15, but I cannot confirm that at this time. [[User:Arrow Quivershaft|Arrow Quivershaft]] 15:44, 9 October 2012 (EDT)
 
:Something in my brain says that I saw something saying it was 10 or 15, but I cannot confirm that at this time. [[User:Arrow Quivershaft|Arrow Quivershaft]] 15:44, 9 October 2012 (EDT)
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:It's not mentioned in-game. I've been trying to spade it out, but it's tricky because first, the hit percentage is not shown, second, the RNG reset on loading a savegame also influences the AI's decision, and finally, dashing provides a defensive bonus. My best-contrived scenario has a 115 aim Sniper without Opportunist having a 75% stated hit chance on a Muton in light cover normally, and hitting 7 out of 12 times with Overwatch as it was forced out via a Support's Flush. So it LOOKS like the penalty is the same for light cover (which certainly isn't the same for heavy cover, where the sniper only had a 62% hit chance.)

Revision as of 08:19, 12 October 2012

-- I've been trying to find more information regarding overwatch's Aim penalty. If a target were in high/light cover (-40 aim) and the overwatch penalty is somewhere less than that, it could be more advantageous to move to a position that forces the enemy to move and trigger overwatch, even at a penalty. It's possible the penalty could be smaller than low cover, but without any data aside from "at a small aim penalty" it is difficult to tell. Has anyone managed to datamine the ability or seen a "Tip" that gives any details? ~ Drakalu 15:41, 9 October 2012 (EDT)

Something in my brain says that I saw something saying it was 10 or 15, but I cannot confirm that at this time. Arrow Quivershaft 15:44, 9 October 2012 (EDT)
It's not mentioned in-game. I've been trying to spade it out, but it's tricky because first, the hit percentage is not shown, second, the RNG reset on loading a savegame also influences the AI's decision, and finally, dashing provides a defensive bonus. My best-contrived scenario has a 115 aim Sniper without Opportunist having a 75% stated hit chance on a Muton in light cover normally, and hitting 7 out of 12 times with Overwatch as it was forced out via a Support's Flush. So it LOOKS like the penalty is the same for light cover (which certainly isn't the same for heavy cover, where the sniper only had a 62% hit chance.)