Talk:Soldiers (EU2012)

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Where should the country go? It's not customizable but it's not really a stats either. --Cyrwa 15:31, 20 September 2012 (EDT)

I'd say here. I'm going to edit the page in a bit so that this page simply list all soldier related topics, then specific topics can be expanded on their individual pages like Classes. - Hobbes 16:26, 20 September 2012 (EDT)
I think it would be better to keep the flags on the Attributes page like it was before. There's more important info and it's better to keep pages short. Hobbes 15:03, 1 October 2012 (EDT)
No prob, I agree and I will let you move the section where it should be. As long as I can see the flags ;-) --Cyrwa 16:00, 1 October 2012 (EDT)
I can't believe it, my boss is waiting for me to finish my Employees performance review and I'm editing a wiki page on soldier country for a video game... That's XCOM baby!!

Rank icons?

They would look better if I knew how to access the files directly from the game rather than having to take a screenshot and crop in Paint. Robbx213 18:49, 5 October 2012 (EDT)

I don't know either where they are located - but it's nice to start putting them even if you don't complete it - someone will notice and can improve on it later.Hobbes 06:24, 6 October 2012 (EDT)
Love the icons. Would help. --Cyrwa 09:46, 6 October 2012 (EDT)
I did PM Greg in the 2K forum quite som time ago, asking if a fansite kit (with icons, screen, graphics) would get released. So far no answer. But exporting the assets directly from the game would be nice. If that is possible and legal. --Kokkan 11:51, 6 October 2012 (EDT)
Copyright law allows for copyrighted materials to be freely used for educational proposes, among other exceptions. Since the propose of the wiki is to teach and inform players about the game/series, then it can be argued that it's legal to use such images to create your own original material (on this case the wiki's pages) - what you can't do simply copy the game files or whole sections of text/pages. In any case it's in the best interest of Firaxis to have images of the game being used by the fanbase for marketing and promotion. Hobbes 12:09, 6 October 2012 (EDT)
Windows 7 Snip Tool while running the game in a borderless window is easier than trying with Paint. ~ Drakalu 10:05, 11 October 2012 (EDT)

Soldier Status

While several of the status for soldiers make sense, I'm curious as to "Tired" and "Exhausted". Also curious about the difference between "Wounded" and "Gravely Wounded." Originally I thought that Wounded might mean you could still send the guy out at reduced capacity (ala UFO Afterblank) and Gravely Wounded meant he was too hurt to deploy, but that's clearly not the case... Arrow Quivershaft 13:48, 9 October 2012 (EDT)

Rank bonuses

Are you sure about the table we have right now? I just started a new Classic game and got a Squaddie Assault (+1 HP, +6 Will, +5 Aim) and a Squaddie Heavy (+1 HP, +3 Will, +2 Aim). Three kills each on the first mission. I also just found out two equal rank units aren't the same, but maybe due to a hit in combat instead of on promotion? I have two Squaddie Snipers and they have different Will (45 vs. 42). Robbx213 18:22, 10 October 2012 (EDT)

I rather suspect that like the original, this game has random starting stats (within an interval). Relevant data would then be: min-start, max-start & max-cap. We might have to scrap that table.
The level-up stats might not be static either, but random or dependent on soldier actions in previous missions. --Kokkan 07:38, 11 October 2012 (EDT)
Since the discrepancy applies only to the Will stat what I think is that the Will increase comes from the combat experience, and that should include a lot of factors, like firing, being fired at, etc. Your Assault squaddie got 1 HP, 5 Aim and 2 Will from promotion, plus 3 Will from combat experience. Your heavy only got 1 Will from combat experience. Hobbes 09:33, 11 October 2012 (EDT)
I also just saw a note last night in the pre-mission rotating shield that says Soldiers can permanently lose Will if they are hit (I think 'critically' hit) in combat. So probably some combination of Will gain for combat XP and Will loss for injury. We could always just leave the description generic (e.g., small Will increase) until/if we discover some kind of range or specific number from the code. It seems like there are a lot of instances in the game like this where they've built in some randomness and ranges to what happens or how the units level up. Robbx213 19:44, 12 October 2012 (EDT)
I have also read that a unit that gets revived loses some will and that might be the difference between wounded and gravely wounded that was asked above. I have verified that all rookies start with the same stats with only health varying due to difficulty level, and the ranking chart seems correct for health and aim. Will must be unique in that various actions will cause you to gain/loss it as you play. I suggest we all start tracking the will numbers on our soldiers from each mission and maybe from each turn. All the factors are most likely going to be static values per event, I just hope the game doesn't deal in decimal values or figuring out these values might get tricky. Mavoc 06:11, 14 October 2012 (EDT)
As I play more, I think you're right Mavoc. Will seems to be the only thing that random. Each class's health and aim does seem static, as in follows the table we have. So it seems at this point we don't know "how many" Will points are lost for a critical hit. I wonder if we lose Will permanently for being Mind Controlled, Intimidated, etc. Will have to track like you said. Robbx213 11:37, 15 October 2012 (EDT)

I just want to contribute, and point out that Iron Will bonus adds a randomised amount of Will on level up. The maximum amount of Will increase after a rank up is 12 Will, which is rare and require multiple reloads. This applies to Auto-levelled Squaddies who can get 52 Will off the bat.