Difference between revisions of "Talk:Stun"

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(Stun damage for conventional weapons)
 
 
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The stun damage for conventional weapons is randomly choosen between 0 and actual damage/4. [[User:Seb76|Seb76]] 14:03, 9 April 2008 (PDT)
 
The stun damage for conventional weapons is randomly choosen between 0 and actual damage/4. [[User:Seb76|Seb76]] 14:03, 9 April 2008 (PDT)
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So say a weapon rated at 100 damage hits a target and rolls 4 damage, all of which the armor eats... That means no stun can be dealt, right?
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- [[User:Bomb Bloke|Bomb Bloke]] 16:25, 9 April 2008 (PDT)
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Correct, if armor absorbs all the damage no stun should be applied. Unarmored units who take 4 damage points will incur either 0 or 1 pts of stun. --[[User:Zombie|Zombie]] 20:56, 9 April 2008 (PDT)

Latest revision as of 06:58, 14 March 2009

The stun damage for conventional weapons is randomly choosen between 0 and actual damage/4. Seb76 14:03, 9 April 2008 (PDT)


So say a weapon rated at 100 damage hits a target and rolls 4 damage, all of which the armor eats... That means no stun can be dealt, right?

- Bomb Bloke 16:25, 9 April 2008 (PDT)


Correct, if armor absorbs all the damage no stun should be applied. Unarmored units who take 4 damage points will incur either 0 or 1 pts of stun. --Zombie 20:56, 9 April 2008 (PDT)