Difference between revisions of "Talk:UFO Crash Recovery"

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(→‎Harvester: A point about alien food canisters.)
(→‎Harvester: I didn't wait long enough for the fire to burn out.)
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=== Harvester ===
 
=== Harvester ===
I ran about 10-15 trials on this ship and it always seems to get destroyed the same way. The Power Source to the West (or on the left) always detonates first. The explosion wreaks the East power source setting it on fire. After it burns out, the base of the PS is gone leaving a charred ground tile. Another casualty is one of the food containers to the West. The explosion wrecks it and sets it on fire. Final tally: 90 Alien Alloys, 14 Alien Food and 8 Alien Surgery recovered. I have no idea why the quantity of Alien Food is identical to that of an intact ship. The wrecked tile is set to dead, not alien food. More research is necessary.
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I ran about 10-15 trials on this ship and it always seems to get destroyed the same way. The Power Source to the West (or on the left) always detonates first. The explosion wreaks the East power source setting it on fire. After it burns out, the base of the PS is gone leaving a charred ground tile. Another casualty is one of the food containers to the West. The explosion sets it on fire and when it burns out the food canister is gone. Final tally: 90 Alien Alloys, 13 Alien Food and 8 Alien Surgery recovered.
 
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Image:Harvester_MaxDam_L0.png|Maximum destruction dealt to Harvester on the ground level when a Power Source explodes with 250 damage.
 
Image:Harvester_MaxDam_L0.png|Maximum destruction dealt to Harvester on the ground level when a Power Source explodes with 250 damage.
 
Image:Harvester_MaxDam_L1.png|Maximum destruction dealt to Harvester on level 1 when a Power Source explodes with 250 damage.
 
Image:Harvester_MaxDam_L1.png|Maximum destruction dealt to Harvester on level 1 when a Power Source explodes with 250 damage.
 
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Revision as of 05:55, 18 November 2008

Recovery of Alien Alloys

First of all, thanks to Seb76 for providing me with the Power Source explosion damage offsets in the executable. Basically what I did for the first series of tests was to edit the power source to explode with 250 maximum power all the time (which is 180 base + 70 max randomizing factor). This is the worst case scenario. See the pics below for damage dealt to the Medium Scout.

Medium Scout

So there wasn't much left of the UFO after this. I count 7 tiles remaining with the alien alloys flag set and since the amount you recover is divided by 10 for the mission, the total you see is 0 ( INT(7/10) = INT(0.7) = 0 ). This checks with the EOM (end of mission) summary. Obviously, no navigations were recovered either. I'll be adding pics and summaries for each of the ships as I get to them. After the max is determined, I'll do the min damage too so that we can get an average. That'll help nail down a range for some of those recovery values. --Zombie 21:14, 17 November 2008 (CST)

Large Scout

Nothing really new here, PS detonates and leaves 28 alien alloys to be recovered (I'm not going to count the number of tiles left as it's 280 or more). The 2 navigations are untouched, but the blast leaves a big 5×5 hole in the roof. The inner wall in the ship is obviously channeling the explosion mostly upwards as the hole is smaller than that of the Medium Scout.

Harvester

I ran about 10-15 trials on this ship and it always seems to get destroyed the same way. The Power Source to the West (or on the left) always detonates first. The explosion wreaks the East power source setting it on fire. After it burns out, the base of the PS is gone leaving a charred ground tile. Another casualty is one of the food containers to the West. The explosion sets it on fire and when it burns out the food canister is gone. Final tally: 90 Alien Alloys, 13 Alien Food and 8 Alien Surgery recovered.