Template:Insanity (LW2)/Info

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  • Insanity has a 3 turn cooldown.
  • Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
  • Insanity can disorient, stun, or mind control the target if it succeeds.
  • Mechanical enemies are completely immune to Insanity.
  • Requires one action; using this ability doesn't end the caster's turn.