Difference between revisions of "To Do List (Apocalypse)"

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(I wonder?)
(other stuff to ponder)
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* [[Engineering (Apocalypse)]] – Including Cost/Profit Analysis
 
* [[Engineering (Apocalypse)]] – Including Cost/Profit Analysis
 
* [[Unused Game Features (Apocalypse)]] - done but splitted and moved to 2 topics
 
* [[Unused Game Features (Apocalypse)]] - done but splitted and moved to 2 topics
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 +
* Cleanup:
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** [[Unused_Game_Features_(Apocalypse)]]
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** [[Cut_items_and_features_(Apocalypse)]]
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** [[Cut_mechanics_and_behavior_(Apocalypse)]]<br>
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seem to be repeating stuff word-for-word, quite redundant.<br>
 +
Needs to be compressed into one big page (and not some person's youtube blog).
  
 
==Images==
 
==Images==

Revision as of 21:34, 16 April 2022

Pages Needed

seem to be repeating stuff word-for-word, quite redundant.
Needs to be compressed into one big page (and not some person's youtube blog).

Images

Other Random Bits and Pieces


  • Funds stolen from your own base defense mission! Causes??
    • why do some defense missions lose money and others don't?
    • is it because of a certain organisation?
    • or damage to concrete walls?
    • due to security station damage? (note: had whole rooms destroyed but no money lost!)
  • if not facility damage:
    • is money loss one big negative decrease at a certain trigger, once only?, or
    • linear counter drops xcom funds as time progresses after trigger activation?
    • money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?