To Do List (Apocalypse)
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Pages Needed
- Engineering (Apocalypse) – Including Cost/Profit Analysis
- Unused Game Features (Apocalypse) - done but splitted and moved to 2 topics
- Cleanup:
seem to be repeating stuff word-for-word, quite redundant.
Needs to be compressed into one big page (and not some person's youtube blog).
Images
- Ingame images to the Buildings (Apocalypse) page
- Add missing pictures, stats and descriptions to Vehicle Engines (Apocalypse)
- Add missing pictures, stats and descriptions to Vehicle Weapons (Apocalypse)
- Add missing pictures, stats and descriptions to Vehicle Equipment (Apocalypse)
- Add missing equip pictures to items on Agents Equipment (Apocalypse)
- Add missing equip pictures to agent items on Alien Artifacts (Apocalypse)
- Add missing equip and UFOPedia pictures to vehicle items on Alien Artifacts (Apocalypse)
Other Random Bits and Pieces
- UFOPedia pictures and tactical notes for each building's page on Alien Dimension (Apocalypse)
- Explain more the Controls (Apocalypse) section.
More ground and aerial tactics on both the Tactics (Apocalypse) and Alien Ship Combat (Apocalypse) pages.- Rewrite individual pages for each alien race to keep them NPOV (neutral point of view)
More ideas for Suggestions for Equipping Troops (Apocalypse)- Complete Notes section on Base Layouts (Apocalypse)
- More detailed information about the Facilities (Apocalypse)
- Data for Quantum Physics (Apocalypse) (hours for each project, required topics, etc.)
- Better research trees for Biochemistry and Quantum Physics (Apocalypse)
- Rewrite Agents Medals (Apocalypse)
- Add tactical notes for the buildings (complexity, dangers, etc.)
Add more tactics to Alien Ship Combat (Apocalypse)
- Funds stolen from your own base defense mission! Causes??
- why do some defense missions lose money and others don't?
- is it because of a certain organisation?
- or damage to concrete walls?
- due to security station damage? (note: had whole rooms destroyed but no money lost!)
- if not facility damage:
- is money loss one big negative decrease at a certain trigger, once only?, or
- linear counter drops xcom funds as time progresses after trigger activation?
- money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?