To Do List (Apocalypse)
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Pages Needed
- Unused Game Features (Apocalypse) - done but splitted and moved to 2 topics
- Cleanup:
seem to be repeating stuff word-for-word, quite redundant.
Images
- Ingame images to the Buildings (Apocalypse) page
- Add missing pictures, stats and descriptions to Vehicle Engines (Apocalypse) and Vehicle Weapons (Apocalypse).
Add missing pictures, stats and descriptions to Vehicle Equipment (Apocalypse)Add missing equip pictures to items on Agents Equipment (Apocalypse)Add missing equip pictures to agent items on Alien Artifacts (Apocalypse)Add missing equip and UFOPedia pictures to vehicle items on Alien Artifacts (Apocalypse)
Other Random Bits and Pieces
- UFOPedia pictures and tactical notes for each building's page on Alien Dimension (Apocalypse)
- REDO: Explain more the Controls (Apocalypse) section.
More ground and aerial tactics on both the Tactics (Apocalypse) and Alien Ship Combat (Apocalypse) pages.- Rewrite individual pages for each alien race to keep them NPOV (neutral point of view)
More ideas for Suggestions for Equipping Troops (Apocalypse)- Complete Notes section on Base Layouts (Apocalypse)
- Uniform format for each facility, missing official texts from PAEDIA.MT.
- Data for Quantum Physics (Apocalypse) (hours for each project, required topics, etc.)
- Better research trees for Biochemistry and Quantum Physics (Apocalypse)
Engineering (Apocalypse) Cost/Profit Analysis.- Rewrite Agents Medals (Apocalypse)
Add tactical notes for the buildings (complexity, dangers, etc.)→ Strategies_for_Troops_(Apocalypse)Add more tactics to Alien Ship Combat (Apocalypse)- One page with all aliens present on each type of UFO.
- Add "fuel capacity" to list for each engine page. Helps for chop-shop!
move official text of all xcom equipment to top of page and put it in its box.- Rewrite Bio,Quan,Eng pages to include salary ...at least!
Base Defence Funds
- Funds stolen from your own base defense mission! Causes??
- why do some defense missions lose money and others don't?
- is it because of a certain organisation?
- or damage to concrete walls?
- due to security station damage? (note: had whole rooms destroyed but no money lost!)
- if not facility damage:
- is money loss one big negative decrease at a certain trigger, once only?, or
- linear counter drops xcom funds as time progresses after trigger activation?
- money lost is repair cost for damage to other facilities, disregarding empty corridors and sec. stations?