Difference between revisions of "UFO2000 Weaponset (UFO2000)"

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'''Human Weapons'''  
+
=='''Pre-Defined Weapon Sub-Sets'''==
  
 +
==='''Ufo2k set'''===
  
'''[Python handgun]'''
+
This group of Sub-Sets allows the player access to the full arsenal of weapons spread over two respective pages.
 +
 
 +
===='''Human & Alien Weapons'''====
 +
 
 +
The Standard 'Ufo2k set' Human & Alien weapon sheets contain all weapons of both Human & Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.
 +
 
 +
===='''Human or Alien Weapons Only (respective)'''====
 +
 
 +
These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either 'Human only' or 'Alien only').
 +
 
 +
==='''Ufo2k Classic Set'''===
 +
 
 +
This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).
 +
 
 +
===='''Ufo2k Classic Set: Military Issue'''====
 +
 
 +
This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.
 +
 
 +
=='''Human Weapons'''==
 +
 
 +
 
 +
==='''Python handgun'''===
  
 
Standard issue .45 caliber handgun. Compact and reliable, this weapon  
 
Standard issue .45 caliber handgun. Compact and reliable, this weapon  
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Comes with standard .45 12 round "Venom" magazines.
 
Comes with standard .45 12 round "Venom" magazines.
 
    
 
    
Plug em full O lead, and do it with style.
 
  
 
+
==='''Silver Talon .45 Magnum'''===
'''[Silver Talon .45 Magnum]'''
 
  
 
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that  
 
Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that  
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Comes with Heavy Grain .45 rounds in a six round chamber.
 
Comes with Heavy Grain .45 rounds in a six round chamber.
 
   
 
   
Be mindful of excess splatter when firing upon spongy targets.
 
  
 
+
==='''S45 Submachine Gun'''===
'''[S45 Submachine gun]'''
 
  
 
Small, light and deadly in close quarters. This particular model offers both Semi-auto and
 
Small, light and deadly in close quarters. This particular model offers both Semi-auto and
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Comes with standard 45 ACP 30 round box magazines.
 
Comes with standard 45 ACP 30 round box magazines.
 
    
 
    
The forecast is for heavy showers ... of hot lead.
 
  
 +
==='''AR55 Assault Rifle'''===
  
'''[AR55 Assault Rifle]'''
+
Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.
 
 
Standard issue Assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic.
 
 
This particular variant of the popular AR55 design sports a silicone dampened butt velocity  
 
This particular variant of the popular AR55 design sports a silicone dampened butt velocity  
 
optimized barrel.
 
optimized barrel.
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Comes with standard 7.62mm 30 round magazines.
 
Comes with standard 7.62mm 30 round magazines.
 
    
 
    
The special anniversary edition comes with a free shoulder strap that doesn’t
 
fit properly.
 
  
'''
+
==='''XAS Scorpion 12 gauge Shotgun'''===
[XAS Scorpion 12 gauge shotgun]'''
 
  
Standard issue Assault shotgun. This is a truly devastating close range weapon even against  
+
Standard issue assault shotgun. This is a truly devastating close range weapon even against  
 
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over  
 
most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over  
 
distances.
 
distances.
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of 5 shells.
 
of 5 shells.
 
    
 
    
Grab a fistfull of boomstick!.
 
  
 +
==='''XSR Bolt action Rifle & Scope'''===
  
'''[XSR Bolt action Rifle & Scope]'''
+
A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.
 
 
A Custom High powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes
 
it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum  
 
loaded capacity of 5 cartridges.
 
  
 
Comes fitted with an 8X optical scope.  
 
Comes fitted with an 8X optical scope.  
 
    
 
    
also has a built-in tool for removing the stones from horses hooves.
 
  
 +
==='''XAAS 12 Gauge'''===
  
'''[XAAS 12 Gauge]'''
+
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.   
 
 
This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically
 
redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes
 
in handy as a powerful suppression fire alternative when loaded with Blastex shells.   
 
  
 
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters).  
 
Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters).  
 
    
 
    
Also features a 12 month/20 000 Km replacement guarantee.
 
 
  
'''[PK34 Cannon]'''
+
==='''PK34 Cannon'''===
  
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and  
+
The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.
weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include  
 
anti-material and suppression fire.
 
  
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is
+
Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.
housed in its own 6 round box magazine.
 
 
    
 
    
Guarenteed to put nice big holes in stuff or your money back.
 
 
  
'''[XSpec Custom laser Pistol]'''
+
==='''XSpec Custom laser Pistol'''===
  
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990's)
+
Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990's) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.
it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it  
 
missed out on later technological developments that followed furthur research. This version takes full advantage of all laser
 
technology research.
 
  
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This  
+
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.
allows extended use of each unit in battle and helps to save on maintenance costs.
 
 
   
 
   
As much fun as poking a fork in the toaster.
 
  
 +
==='''XSpec Custom laser Rifle'''===
  
'''[XSpec Custom laser Rifle]'''
+
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990's) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.
  
Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990's)
+
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.
it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as
 
well as the addition of a much lighter version of the Zap-o-tron3000 capacitor plant.
 
 
 
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This  
 
allows extended use of each unit in battle and helps to save on maintenance costs.
 
 
   
 
   
can also be used to toast the family meal.
 
  
 +
==='''XSpec Custom Heavy laser Rifle'''===
  
'''[XSpec Custom Heavy laser Rifle]'''
+
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990's) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.
 
 
Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser Cannon (Developed late 1990's)
 
it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.
 
  
 
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This  
 
This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This  
 
allows extended use of each unit in battle and helps to save on maintenance costs.
 
allows extended use of each unit in battle and helps to save on maintenance costs.
 
   
 
   
The ultimate in butt-kick technology.
 
  
'''
+
==='''XSpec Custom laser Sniper & Scope'''===
[XSpec Custom laser Sniper & Scope]'''
 
  
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have
+
This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow.  
been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow.  
 
 
   
 
   
Hot toasty death from the shadows.
 
  
 +
==='''40mm Grenade launcher'''===
  
'''[40mm Grenade launcher]'''
+
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the  
 
 
This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to  
 
common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the  
 
 
muzzle.
 
muzzle.
  
Comes with standard Explosive 40mm grenade shells and handy CS gas shells
+
Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.
which can incapacitate less fortunate enemies.
 
 
 
Throw like a girl? why bother throwing at all when you can launch it!!!
 
  
  
'''[Multi-Launcher]'''
+
==='''Multi-Launcher'''===
  
 
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast  
 
This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast  
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Comes with pods containing 3 rockets in standard explosive capped or Napalm.
 
Comes with pods containing 3 rockets in standard explosive capped or Napalm.
 
   
 
   
Not suitable for children under the ages of 5.
 
  
 
+
==='''Missile Launcher'''===
'''[Missile Launcher]'''
 
  
 
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies.  
 
This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies.  
  
Comes with Medium rockets, Heavy rockets, Smoke rockets and
+
Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.
napalm rockets.
 
 
   
 
   
BE the rocket man!.
 
 
  
'''[255CC 'Chain Sore']'''
+
==='''255CC "Chain Sore"'''===
  
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It's uncanny ability to hack through even the  
+
Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It's uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.
toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel  
 
alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.
 
 
   
 
   
Warning: This products warranty does not cover the ignition button, which is always the first thing to break.
 
 
  
'''[Shiv]'''
+
==='''Shiv'''===
  
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is  
+
This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.
commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.
 
 
   
 
   
for when its time to get stabby.
 
 
  
'''[Combat knife]'''
+
==='''Combat Knife'''===
  
Standard issue Xcom combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium  
+
Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy.  
alloy.  
 
 
   
 
   
Ergonomically molded handle ensures maximum comfort and perfect slices every time.
 
  
'''
+
==='''Fragmentation Grenade (Thrown)'''===
[Fragmentation Grenade (Thrown)]'''
 
  
 
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.
 
The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.
 
   
 
   
Keep out of reach of children, presents choking hazard.
 
 
  
'''[Smoke Grenade (Thrown)]'''
+
==='''Smoke Grenade (Thrown)'''===
  
 
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.
 
The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.
 
   
 
   
Warning: can be addictive.
 
  
 +
==='''Smoke Vial (Thrown)'''===
  
'''[Smoke Vial (Thrown)]'''
+
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.
 
 
The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.
 
The vial offers only a short amount smoke when compared to the larger smoke grenade.
 
 
   
 
   
0h n035!!! 1tz t3h 5m0k3z vi41z!!!
 
  
 
+
==='''Incendiary Grenade (Thrown)'''===
'''[Incendiary Grenade (Thrown)]'''
 
  
 
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone  
 
The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone  
 
close enough for said napalm to adhere to. Burn-a-nate!!!
 
close enough for said napalm to adhere to. Burn-a-nate!!!
 
   
 
   
As one famous battlefield general once said: "AHHHGH IT BURRRRNNNNS!!!"
 
  
 +
==='''Demolition Pack (Thrown)'''===
  
'''[Demolition pack (Thrown)]'''
+
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.
 
 
This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted  
 
Tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified  
 
target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly
 
Volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti tamper timer.
 
 
   
 
   
Set timer, run in opposite direction
 
  
 +
==='''Proximity Fragmentation Mine (PFM) (Thrown)'''===
  
'''[Proximity Fragmentation mine (PFM) (Thrown)]'''
+
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.
 
 
This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its
 
targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot
 
detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who
 
places a primed PFM directly under his feet and then attempts to walk away from it.
 
 
   
 
   
A proven remedy for athlete’s foot.
 
  
 +
=='''Alien Weapons'''==
  
'''Alien Weapons'''
 
  
 +
==='''Plasma Handgun'''===
  
'''[Plasma Handgun]'''
+
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.
 
 
This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a  
 
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required  
 
to produce a reliable magnetic containment field means that energy cells must be constantly  
 
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will
 
instead, discharge a harmless puff of plasma gas into the surrounding environment.
 
 
    
 
    
Comes in an interesting shade of brown.
 
 
  
'''[Plasma Gun]'''
+
==='''Plasma Gun'''===
  
 
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a  
 
This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a  
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required  
+
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.  
to produce a reliable magnetic containment field means that energy cells must be constantly  
+
The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will
 
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is,  
 
in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been
 
increased slightly.
 
 
    
 
    
Plasma blaster: Coming soon to an Alien Abduction near you!
 
 
  
'''[Plasma Blaster]'''
+
==='''Plasma Blaster'''===
  
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a  
+
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons' ability to dispense plasma gas has been incresased dramatically.
magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required  
 
to produce a reliable magnetic containment field means that energy cells must be constantly  
 
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will
 
instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability  
 
to Dispense plasma gas has been incresased dramatically.
 
 
    
 
    
Crowd problems? Plasma Blaster! No problem!
 
  
'''
+
==='''Plasma Sniper'''===
[Plasma Sniper]'''
 
  
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a  
+
This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.
magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required  
 
to produce a reliable magnetic containment feild means that energy cells must be constantly  
 
replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will
 
Instead, discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to Dispense
 
plasma gas has been increased dramatically.
 
 
    
 
    
This weapon is 100% safe for its user although it does have a propensity to overheat and explode during operation.
 
 
  
'''[Magnetic Fusion Launcher]'''
+
==='''Magnetic Fusion Launcher'''===
  
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon  
+
The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.
appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.
 
  
 
Comes with Stun bombs, Regular Bombs and Heavy Bombs.  
 
Comes with Stun bombs, Regular Bombs and Heavy Bombs.  
 
   
 
   
Also makes an excellent platform for launching tennis balls
 
  
 +
==='''Alien Grenade (Thrown)'''===
  
'''[Alien Grenade (Thrown)]'''
+
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.
  
The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated
+
[[Category:UFO2000]]
Plasma pulse that Melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360
+
[[Category:UFO2000 Quick Start Guide]]
degree radius.
+
[[Category:UFO2000 Weapons Sets]]

Latest revision as of 10:40, 10 July 2006

Pre-Defined Weapon Sub-Sets

Ufo2k set

This group of Sub-Sets allows the player access to the full arsenal of weapons spread over two respective pages.

Human & Alien Weapons

The Standard 'Ufo2k set' Human & Alien weapon sheets contain all weapons of both Human & Alien origin. These sheets offer a non restricted edition of the current weapon set. Players can mix and match weapons and equipment from both Human and Alien weapon sheets (Bearing in mind that you cannot mix and match weapons from other weapon sets). To switch to the Alien sheet from the human sheet, be sure to press Pgup on your keyboard once. To return to the Human sheet, simply press Pgdown on your keyboard once again.

Human or Alien Weapons Only (respective)

These sets offer a restricted edition of the current weapon set that applies to either Human or Alien weapons (whichever the host decides upon). Players can NOT mix and match weapons and equipment from the other weapon sheet and are required to choose from the selected sheet only (either 'Human only' or 'Alien only').

Ufo2k Classic Set

This group of Sub-Sets allows players to play the ufo2k weaponset as it appeared in earlier versions. In the default set, all weapons are avaliable on one sheet while other sets exclude certain items(See Below for details).

Ufo2k Classic Set: Military Issue

This weapon Sub-Set forces the player to choose from common Human military styled weapons ONLY. Only weapons that might be used in a modern combat situation are accesable for use.

Human Weapons

Python handgun

Standard issue .45 caliber handgun. Compact and reliable, this weapon deals copious amounts of damage. The Python is also a popular choice for many weapon enthusiasts and is also highly regarded by Alien races as a trophy weapon.

Comes with standard .45 12 round "Venom" magazines.


Silver Talon .45 Magnum

Custom .45 caliber revolver chambered to take heavy grain rounds. Dont let the fact that this weapon is considerably low-tech fool you, it is far more deadly than it would appear. The Talon is the single most feared handgun ever produced and provides enough stopping power to drop any marauding enemy units in their tracks.

Comes with Heavy Grain .45 rounds in a six round chamber.


S45 Submachine Gun

Small, light and deadly in close quarters. This particular model offers both Semi-auto and five round burst.

Comes with standard 45 ACP 30 round box magazines.


AR55 Assault Rifle

Standard issue assault rifle. This weapon has 2 fire modes, Burst fire and semi automatic. This particular variant of the popular AR55 design sports a silicone dampened butt velocity optimized barrel.

Comes with standard 7.62mm 30 round magazines.


XAS Scorpion 12 gauge Shotgun

Standard issue assault shotgun. This is a truly devastating close range weapon even against most modern armor. This weapon is far more deadly in confined spaces due to its substantial spread over distances.

Comes with standard 12 gauge shell clutches with a maximum round capacity of 5 shells.


XSR Bolt action Rifle & Scope

A custom high powered bolt action rifle fitted with a high powered scope. This guns pinpoint accuracy makes it a popular choice for snipers the world over. The weapon chambers heavy grain .50 caliber rounds and has a maximum loaded capacity of 5 cartridges.

Comes fitted with an 8X optical scope.


XAAS 12 Gauge

This weapon is based on the classic USAS 12 gauge automatic shotgun design. This particular model has been drastically redesigned to chamber larger non-standard shells. Although primarily designed as a close combat weapon, it also comes in handy as a powerful suppression fire alternative when loaded with Blastex shells.

Comes with Standard rifled slug, Napalm filled and Blastex HE filled cartridges (the latter being highly unpopular with game hunters).


PK34 Cannon

The PK34 cannon offer a good balance of stability and damage when compared to most other firearms. Its sheer size and weight allows for comparatively good accuracy in the hands of an experienced soldier. Primary roles for this weapon include anti-material and suppression fire.

Comes with titanium tipped rounds, Napalm tipped rounds and blastex HE tipped rounds. Each type of ammunition is housed in its own 6 round box magazine.


XSpec Custom laser Pistol

Although the technology in the Xspec laser Pistol is similar to that of the original Xcom laser Pistol (Developed late 1990's) it has been drastically redesigned. Since the original laser pistol was the first operational laser weapon to be developed, it missed out on later technological developments that followed furthur research. This version takes full advantage of all laser technology research.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 90,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom laser Rifle

Although the technology in the Xspec laser Rifle is similar to that of the original Xcom laser Rifle (Developed late 1990's) it has been drastically redesigned. This variant of the ever popular laser rifle features increased damping heat dissipation as well as the addition of a much lighter version of the Zap-O-Tron3000 capacitor plant.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 50,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom Heavy laser Rifle

Although the technology in the Xspec Heavy laser Rifle is similar to that of the original Xcom laser cannon (Developed late 1990's) it has been drastically redesigned. This particular military grade weapon offers power and accuracy for a bargain price.

This weapon comes with an energy source powerful enough to charge the weapons capacitors up to 8,000 times. This allows extended use of each unit in battle and helps to save on maintenance costs.


XSpec Custom laser Sniper & Scope

This weapon is a heavily modified Laser Rifle variant with added damping. It also features a powerfull digital scope. The capacitors have been completely redesigned to allow the weapon to discharge over longer distances than what standard laser technology would allow.


40mm Grenade launcher

This standard issue Grenade launcher fires 40mm shells at high velocity in a direct path toward its target. The weapon itself adheres to common design standards with the acceptation of the velocity optimized barrel which adds lateral spin to the projectile as it leaves the muzzle.

Comes with standard explosive 40mm grenade shells and handy CS gas shells which can incapacitate less fortunate enemies.


Multi-Launcher

This Huge hulking weapon offers the one function the missile launcher lacks, Automatic fire mode. When thumbed into life, this beast will unload the contents of its current pod in the direction of the unfortunate enemies. This weapon is unruly and inaccurate but has the ability to reduce entire battlefields to burning rubble with ease.

Comes with pods containing 3 rockets in standard explosive capped or Napalm.


Missile Launcher

This ordinance is used primarily to destroy large objects and vehicles but can be unleashed on any unfortunate enemies.

Comes with Medium rockets, Heavy rockets, Smoke rockets and Napalm rockets.


255CC "Chain Sore"

Somewhat unorthodox but nonetheless useful, the Chain sore excels in close combat. It's uncanny ability to hack through even the toughest armor makes this an extremely useful tool in the field of battle, lending itself to the removal of obstacles and personnel alike. This particular model has been modified to accept a self synthesizing fuel plant which allows it to operate indefinitely.


Shiv

This weapon consists of a length of sharpened steel with a small non slip grip attached to form a rudimentary hilt. The Shiv is commonly used by soldiers in tight spaces as a substitute for the larger and heavier combat knife.


Combat Knife

Standard issue X-Com combat knife. The knives blade is made from laser sharpened Carbon steel and the hilt, from special titanium alloy.


Fragmentation Grenade (Thrown)

The Frag is the grenade of choice for all Xcom troops as its light weight and damage radius make it extremely effective.


Smoke Grenade (Thrown)

The Smoke grenade is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves.


Smoke Vial (Thrown)

The Smoke Vial is designed to emit a thick black smoke once detonated effectively allowing units to obscure themselves. The vial offers only a short amount smoke when compared to the larger smoke grenade.


Incendiary Grenade (Thrown)

The Incendiary grenade is designed to spray red hot napalm 360 degrees from its landing position, thus scalding anyone close enough for said napalm to adhere to. Burn-a-nate!!!


Demolition Pack (Thrown)

This weapon was designed to demolish any objects on the battle field that might affect units in battle. To prevent unwanted tampering that could occur, the timer is locked once set, and will detonate whether it lies in the specified target area or in the hand of the unlucky soldier carrying it. The weapon is designed around five large canisters of highly volatile Blastex gel joined with det wire to some good old fashioned C4, both of which are routed through an anti-tamper timer.


Proximity Fragmentation Mine (PFM) (Thrown)

This high tech mine was developed to deliver a directed blast upward. The explosion itself causes very little damage to its targets but rips the studded mine cap to pieces, blasting razor sharp chunks of metal in all directions. The PFM cannot detect if a target is friendly or not, and will detonate on any unit within sensor radius. This includes the unwitting soldier who places a primed PFM directly under his feet and then attempts to walk away from it.


Alien Weapons

Plasma Handgun

This compact weapon operates by discharging a small concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment.


Plasma Gun

This weapon operates by discharging a concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The Plasma Gun is, in its most basic state, a souped up plasma hangun. The Weapons ability to dispense plasma gas has been increased slightly.


Plasma Blaster

This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field. Although the weapons ability to generate Plasma gas is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead, discharge a harmless puff of plasma gas into the surrounding environment. The weapons' ability to dispense plasma gas has been incresased dramatically.


Plasma Sniper

This massive weapon operates by discharging a large concentrated burst of red hot Plasma encompassed by a magnetic field at great speed. Although the weapons ability to generate Plasma gasses is indefinite, the energy required to produce a reliable magnetic containment field means that energy cells must be constantly replaced every few shots. A loss of charge means that the weapon will no longer operate correctly and will instead discharge a harmless puff of plasma gas into the surrounding environment. The Weapons ability to dispense plasma gas has been increased dramatically.


Magnetic Fusion Launcher

The MFL is a rather odd weapon which uses a set of charged metallic rings to hurl large bombs toward enemies. This weapon appears to act as an equivalent Alien Grenade Launcher but packs a much larger punch.

Comes with Stun bombs, Regular Bombs and Heavy Bombs.


Alien Grenade (Thrown)

The Alien grenade operates in a similar way to a human Frag grenade. The weapon, once primed and thrown, releases a concentrated Plasma pulse that melts the surrounding metallic shell and detonates a small charge which hurls the globs of molten metals in a 360 degree radius.