Difference between revisions of "UFO Incursions (Apocalypse)"

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=In General= <!-- NEED AN IMAGE for a gate at the linked page -->
 
=In General= <!-- NEED AN IMAGE for a gate at the linked page -->
 
Aliens send their craft through a 'portal', called a [[Dimension_Gates|Dimension Gate]], appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.<br>
 
Aliens send their craft through a 'portal', called a [[Dimension_Gates|Dimension Gate]], appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.<br>
UFOs are 'grown' in the Alien Dimension at the start of the week and only of types dependant on the number of weeks elasped in the game.
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UFOs are 'grown' in the Alien Dimension at the start of the week and only of types dependant on the number of weeks elasped in the game.<br>
=The Schedule=
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Note: the following is ''behind the curtain' information and is never known to a player.<br>
Note: this is ''behind the curtain' information and is never known to a player.<br>
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==The Schedule==
Each Monday, the Aliens randomly set a time and day to perform missions for this new week. When a mission is due according to Monday's timetable, the aliens will choose from a list (relevant for game-weeks elasped) a mission parameter. Once decided on the type of mission to perform, the aliens will allocate the UFOs present in the Alien Dimension to immediately spawn into Mega-Primus.
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Each Monday, the Aliens randomly set a time and day to perform missions for this new week. When a mission is due according to Monday's timetable, the aliens will choose from a list (relevant for game-weeks elasped) a mission parameter. Once decided on the type of mission to perform, the aliens will allocate the UFOs present in the Alien Dimension to immediately spawn into Mega-Primus.<br>
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An alien craft will appear from the portals in sequence according to the specific mission chosen, but will randomly choose which one after each craft has appeared. Also, they may use just one, or all three. (...and may be exploited by a save/load after each appearance)<br>
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==The Roles==
  
  
  
  
 
 
Each and every ship will randomly select one of the 3 dimension gates to appear from. They choose them soon after the prior ship has already appeared. Hence, if you savescum between each ship appearance, you can "choose" which gate they appear from. This allows you, for instance, to have all the escorts appear on the other side of the map from the ships they are meant to guard.
 
  
 
The UFOs listed as "Escort" craft are designated to escort and protect the primary ships. They will make all haste to primary ship and protect it from being attacked. If the primary ship they are escorting is shot down, they will move to another primary ship to protect that instead. If all primary ships are shot down, the escorts will realize they have nothing to protect and make their way to a dimension gate to leave. ... conversely, primary ships do not care whether their escorts are still around, and will attempt to fulfil their mission even if all escorts are destroyed.
 
The UFOs listed as "Escort" craft are designated to escort and protect the primary ships. They will make all haste to primary ship and protect it from being attacked. If the primary ship they are escorting is shot down, they will move to another primary ship to protect that instead. If all primary ships are shot down, the escorts will realize they have nothing to protect and make their way to a dimension gate to leave. ... conversely, primary ships do not care whether their escorts are still around, and will attempt to fulfil their mission even if all escorts are destroyed.

Revision as of 00:56, 20 April 2022

Alien Craft Type and Quantity Appearing in Mega-Primus

In General

Aliens send their craft through a 'portal', called a Dimension Gate, appearing at random locations and random positions within the cityscape as time progresses. It is an invunerable device.
UFOs are 'grown' in the Alien Dimension at the start of the week and only of types dependant on the number of weeks elasped in the game.
Note: the following is behind the curtain' information and is never known to a player.

The Schedule

Each Monday, the Aliens randomly set a time and day to perform missions for this new week. When a mission is due according to Monday's timetable, the aliens will choose from a list (relevant for game-weeks elasped) a mission parameter. Once decided on the type of mission to perform, the aliens will allocate the UFOs present in the Alien Dimension to immediately spawn into Mega-Primus.
An alien craft will appear from the portals in sequence according to the specific mission chosen, but will randomly choose which one after each craft has appeared. Also, they may use just one, or all three. (...and may be exploited by a save/load after each appearance)

The Roles

The UFOs listed as "Escort" craft are designated to escort and protect the primary ships. They will make all haste to primary ship and protect it from being attacked. If the primary ship they are escorting is shot down, they will move to another primary ship to protect that instead. If all primary ships are shot down, the escorts will realize they have nothing to protect and make their way to a dimension gate to leave. ... conversely, primary ships do not care whether their escorts are still around, and will attempt to fulfil their mission even if all escorts are destroyed.

Primary ships will give up on their mission if they receive too much damage, and will attempt to retreat.

Some UFOs on the Infiltration and Overspawn Drop tables are listed as "Bombing" craft. These craft will bomb a building, as though on an Bombing mission.

Destroying the Control Chamber building permanently halts the production of alien craft. It also triggers a special incursion not found on these tables - the next time an alien mission is scheduled, all remaining UFOs (except Probes) will swarm out of the Dimension Gates and start tearing down Mega-Primus as though on a very large Bombing mission. This final battle is typically referred to as "the Apocalypse mission".

UFO Production

Week Alien Probe Alien Scout Ship Alien Transporter Alien Fast-Attack Ship Alien Destroyer Alien Assault Ship Alien Bomber Alien Escort Ship Alien Battleship Alien Mothership
1 9 9
2 2 4 3 2
3 2 4 2 2 3
4 1 2 1 1 2 2
5 1 1 1 1 2
6 1 1 1 1 1
7 1 1 1 1 1
8 1 1 1 1 1
9 1 1
10 1 1
11 1 1 1 1
12 1 1
13 1 1 1
14 1 1
15 1
16+ 1 1 1 1
Maximum 15 15 6 6 6 6 6 6 4 2

Mission Chance

Week Infiltration Base Assault Bombing Overspawn Drop
1-3 100% 0% 0% 0%
4 90% 0% 10% 0%
5-6 80% 10% 10% 0%
7 70% 10% 10% 10%*
8 50% 20% 10% 20%
9-11 40% 20% 20% 20%
12 30% 30% 20% 20%
13 30% 20% 30% 20%
14 40% 20% 20% 20%
15-18 30% 20% 20% 30%
19 20% 20% 30% 30%
20+ 10% 40% 20% 30%

*An Overspawn drop in Week 7 can't actually happen, as there are guaranteed to be no Motherships available (none have spawned yet).

Infiltration Fleets

These are the standard type of UFO incursion for the majority of the early game, which peters out as the weeks go on in favor of more direct aggression. Infiltration fleets consist of one to three primary craft, usually with escorts to protect them (as seen on the table below). When they appear in Mega-Primus, the primary craft will fly directly to a pre-selected target destination, hover over it for several seconds and attempt to deploy a squad of aliens to infiltrate the building via a transport beam (i.e. 'the grey tube'). Destroying the craft before it reaches its destination will prevent this. If the tube has already appeared, it is possible to prevent the UFO from succeessfully completing its transport by destroying it before the beam has finished. UFOs which successfully deposit their troops will then immediately move to the dimension gates to return to the Alien Dimension, leaving players to have to send squads to investigate those buildings for aliens. If left unchecked, the target organization's infiltration percentage will go up after several hours and the aliens may continue to spread to nearby buildings and organizations, creating an even bigger problem for X-Com over time. When a primary UFO craft for this mission type escapes via the dimension gates, that craft's assigned escort(s) will then immediately attempt to escape as well (this rule holds true for most if not all incursions).

If the Aliens choose to target an X-com base for infiltration, this will trigger a base defence mission instead.

Mission Primary Escort Bombing Week
1Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.png1
2Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png1
3Apoc ufo3 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png2
4Apoc ufo3 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png2
5Apoc ufo3 icon.pngApoc ufo3 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png2
6Apoc ufo3 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
7Apoc ufo6 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png3
8*Apoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png4
9Apoc ufo6 icon.pngApoc ufo3 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png3
10Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png3
11Apoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png4
12Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
13Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png5
14Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8
15Apoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8
16*Apoc ufo9 icon.pngApoc ufo6 icon.pngApoc ufo6 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
17**Apoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo9 icon.png7
18Apoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
19Apoc ufo10 icon.png8
20Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8


*These fleets will never appear, as the ships required will also fulfil a higher-priority fleet.

**This fleet can appear as long as the aliens have at least one Battleship and one Escort Ship (though two Battleships will still appear in Mega-Primus). This is the result of a bug in the spawn routine; instead of checking whether there are two Battleships, it checks whether there is one Battleship twice.

Bombing Fleets

Likely the second or type of fleet the player will have to contend with (or third depending on luck), 'Bombing' fleets are exactly that - UFOs sent to cause as much destruction to the city, craft and X-Com as possible. These typically consist of primary craft using disruptor bombs or multi-warhead missiles while escorted by Fast Attack or stronger escort ships using medium or larger disruptor beams. On the plus side, players will not have to worry about tactical missions other than to seize any downed UFOs, as they will not be attempting to deposit troops in buildings. These fleets will remain in the city much longer than infiltration fleets before pulling back to the alien dimension, and can cause massive damage if left unchecked. While they can be a great source of captured UFOs and technology, a bombing fleet should never be underestimated, as it can pose one of the greatest threats to unprepared X-Com craft and personnel. If an X-Com base tile containing the 'person' icon is destroyed, that base's personnel may be killed as a result.


Mission Primary Escort Week
1Apoc ufo4 icon.pngApoc ufo4 icon.png4
2Apoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png4
3Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png5
4Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png4
5Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png5
6Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png6
7Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png7
8Apoc ufo9 icon.pngApoc ufo9 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png9
9Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo9 icon.png9
10Apoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8


  • Bombing fleets appear from Week 4 onwards.

Base Assault Fleets

This fleet type is the reason players want to build Security Stations and keep armed personnel to secure X-Com facilities. Base Assault Fleets will spend their time in the city scanning buildings with a sparkling blue scanning beam resembling blue 'rain' with the express purpose of seeking out X-Com facilities. Once located, the aliens will send at least one UFO in all future missions of this type loaded with troops with one singular purpose: Invading and destroying the discovered base. This can be prevented by shooting down any incoming UFOs before they can locate your base, or the troop transport if they've already found it (though it can be an impossible shell game to determine just which primary UFO is the one bringing the invaders). There is an urban legend that this beam can cause an organisation to be immediately infiltrated, leading to the infamous misnomer 'micronoid rain' for the beam.


Mission Primary Escort Week
1Apoc ufo1 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png5
2Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
3Apoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.pngApoc ufo1 icon.png 5
4Apoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
5Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.png5
6Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo4 icon.pngApoc ufo4 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.pngApoc ufo2 icon.png5
7Apoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.pngApoc ufo6 icon.png5
8Apoc ufo7 icon.pngApoc ufo7 icon.pngApoc ufo5 icon.pngApoc ufo5 icon.png5
9Apoc ufo9 icon.pngApoc ufo8 icon.png7
10Apoc ufo10 icon.pngApoc ufo8 icon.png8


  • Base Assault fleets can appear from Week 5 onwards.

Overspawn Drop Fleets

Exactly what it sounds: An Alien Mothership (usually with escort craft) is sent to drop an Overspawn to attack the city directly. This type of mission can *only* occur if the aliens currently have a mothership available to deploy.


Mission Primary Escort Bombing Week
1Apoc ufo10 icon.png8
2Apoc ufo10 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.png8
3Apoc ufo10 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo8 icon.pngApoc ufo7 icon.pngApoc ufo7 icon.png8
4Apoc ufo10 icon.pngApoc ufo9 icon.png8
5Apoc ufo10 icon.pngApoc ufo10 icon.pngApoc ufo9 icon.pngApoc ufo9 icon.png11


  • Overspawn drops can appear from Week 8 onwards.
  • A fleet with two Motherships is guaranteed to be on an Overspawn Drop mission.

See Also