Difference between revisions of "UFOpaedia talk:Community portal"

From UFOpaedia
Jump to navigation Jump to search
m
Line 1: Line 1:
 
 
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.
 
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.
  
 
I've created a secondary copy of the game and used [http://www.xcomufo.com/forums/index.php?showtopic=4469 Max's unofficial patch] to get decent screenshots, but the res is needlessly high there (640x480).  Is there a relatively straightforward way to get a decent screenshot from the original resolution?
 
I've created a secondary copy of the game and used [http://www.xcomufo.com/forums/index.php?showtopic=4469 Max's unofficial patch] to get decent screenshots, but the res is needlessly high there (640x480).  Is there a relatively straightforward way to get a decent screenshot from the original resolution?
 +
 +
-----
 +
 +
For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size.
 +
 +
In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go.
 +
 +
Print Screen refuses to work in UFO CE because the palette information is not saved, and when it's pasted, the pixel index information is lost.
 +
 +
- [[User:NKF|NKF]]

Revision as of 22:50, 26 December 2005

Question: how exactly does one get good screen shots from X-Com? Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.

I've created a secondary copy of the game and used Max's unofficial patch to get decent screenshots, but the res is needlessly high there (640x480). Is there a relatively straightforward way to get a decent screenshot from the original resolution?


For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size.

In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go.

Print Screen refuses to work in UFO CE because the palette information is not saved, and when it's pasted, the pixel index information is lost.

- NKF