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Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can't even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out?
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Thanks
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Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.
 
Question: how exactly does one get good screen shots from X-Com?  Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.
  

Revision as of 15:04, 15 September 2006

Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can't even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out?

Thanks


Question: how exactly does one get good screen shots from X-Com? Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.

I've created a secondary copy of the game and used Max's unofficial patch to get decent screenshots, but the res is needlessly high there (640x480). Is there a relatively straightforward way to get a decent screenshot from the original resolution?


For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size. Edit: For those who don't know, you can insert a PrintScreen into most graphics programs, simply by hitting /Edit/Paste (^V) when in that program. Then save using any format you want. JPG usually makes a smaller file than GIF, for XCOM screencaps. I use DosBox for DOS XCOM, and find that windowing the DOS box before making a screencap is better than attempting a full-screen cap. -MikeTheRed

In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go.

Print Screen refuses to work in UFO CE because the palette information is not saved, and when it's pasted, the pixel index information is lost.

- NKF


I like using FRAPS myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)

--Danial 16:17, 26 December 2005 (PST)


Thanks for the info all, I will start grabbing shots of each terrain.

Question: are there two subtypes of arctic terrain? I'd swear that I see more water when I shoot down a UFO over the broken Antarctic 'coastal' region than when I shoot it over the inner land. Might be just my imagination, though.


I've never noticed it but there's 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a battlefield is generated. The 20x20 individual maps on Arctic all have 'water' so you will see less 'water' when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. Hobbes 07:05, 27 December 2005 (PST)


If you're gathering terrain images, it would probably be easier to download Daishiva's MapView program, rather than taking in-game screenshots.

--Danial 19:20, 27 December 2005 (PST)


Thanks for the info about MapView. It made things much easier. --Papa Legba 14:35, 28 December 2005 (PST)


Danial, Z, and I have a data dump of all the MCD info, which is real helpful if you're ever looking for tiles with certain properties. ---MikeTheRed 20:52, 28 December 2005 (PST)