UFOpaedia talk:Community portal

From UFOpaedia
Revision as of 20:22, 16 October 2010 by NKF (talk | contribs) (moved UFOpaedia talk:Community Portal to UFOpaedia talk:Community portal: The new software appears to be case sensitive with respect to this page.)
Jump to navigation Jump to search

Help! Recently found my disks in the loft and have re-installed the game onto the computer. Can't even get into the game cus i have lost the booklet that held the passcodes. Have been all over the internet but am still stuck! Can anyone help me out?

Thanks


Hi there Fraujo, I don't have the codes, per se (nor do I need them), but there are a LOT of ways you can get around them. First, you can try searching for XComUtil - it removes the copy codes protection from the game. It does do a few other things to the game that you may or may not want.
Another option would be to get the UFO 1.4 patch. This officially removes the copy protection from the game, although a lot of players dislike the changed sectoid sound effects.
Or, you can try searching for the PDF manual that has been posted around the internet.
You can try starting from popular X-Com sites like http://www.strategycore.co.uk/ and http://www.xcomufo.com/ - to name two that I frequent that will probably have what you're after.
- NKF
P. S: Don't forget to sign your messages in discussion threads. It helps identify who it's from and prevents it from mixing into the rest of the clutter. Just enter three tilde's (~) and it'll insert your handle.


Thankyou so much. I found what i needed finally! No doubt will be back for more help!

Fraujo

Much ado about the screenshot key

Question: how exactly does one get good screen shots from X-Com? Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.

I've created a secondary copy of the game and used Max's unofficial patch to get decent screenshots, but the res is needlessly high there (640x480). Is there a relatively straightforward way to get a decent screenshot from the original resolution?


For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size. Edit: For those who don't know, you can insert a PrintScreen into most graphics programs, simply by hitting /Edit/Paste (^V) when in that program. Then save using any format you want. JPG usually makes a smaller file than GIF, for XCOM screencaps. I use DosBox for DOS XCOM, and find that windowing the DOS box before making a screencap is better than attempting a full-screen cap. -MikeTheRed

In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go.

Print Screen refuses to work in UFO CE because the palette information is not saved, and when it's pasted, the pixel index information is lost.

- NKF


I like using FRAPS myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)

--Danial 16:17, 26 December 2005 (PST)


Thanks for the info all, I will start grabbing shots of each terrain.

Question: are there two subtypes of arctic terrain? I'd swear that I see more water when I shoot down a UFO over the broken Antarctic 'coastal' region than when I shoot it over the inner land. Might be just my imagination, though.


I've never noticed it but there's 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a battlefield is generated. The 20x20 individual maps on Arctic all have 'water' so you will see less 'water' when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. Hobbes 07:05, 27 December 2005 (PST)


If you're gathering terrain images, it would probably be easier to download Daishiva's MapView program, rather than taking in-game screenshots.

--Danial 19:20, 27 December 2005 (PST)


Thanks for the info about MapView. It made things much easier. --Papa Legba 14:35, 28 December 2005 (PST)


Danial, Z, and I have a data dump of all the MCD info, which is real helpful if you're ever looking for tiles with certain properties. ---MikeTheRed 20:52, 28 December 2005 (PST)

Vandalism detected.

Can anyone help? There is an user in Russian part of this wiki, who start renaming articles and do some other destructible works. Also, it uses name of well-known person, Gray Fiend (Author of UNIMOD modification of ufo:extraterrestrials). Also there are some other virtuals now. Can this vandal-attack be stopped in some way?

--Kildor 09:04, 22 August 2010 (EDT)

I agree with Kildor. Can anyone help? ---=Troll=- 09:25, 22 August 2010 (EDT)

-=Troll=- is wiki-troll and POV-pusher, massive used in russian text ukrainian words... Don't feed it. AJarkov 09:27, 22 August 2010 (EDT)

Apologies if I've overdone it, but I am going to place a temporary posting block on a few of the named individuals. As I cannot read Russian, I will need to see if I can find someone independent who can read Russian to help me sort out what's happening. -NKF 15:55, 22 August 2010 (EDT)
NKF, unblock -=Troll=-, please. The REAL troll is AJarkov, but not him. And check, please, your e-mail or PM at xcomufo.com --ufo.mesh
I do not really want to take sides, but I will revise a few of the blocks that I have put in place for the time being.
For those vandalizing the wiki: I am normally a very tolerant and patient person, but I find this childish behaviour unacceptable and completely goes against the purpose of this wiki. Also with the many years of work that the X-COM community have put into this wiki, having it compromised over a trivial argument is an incredible insult. Please, I am very fond of this wiki and do not want to see it reach the point where the creation of new accounts or even new posts are disabled. -NKF 03:24, 23 August 2010 (EDT)