Difference between revisions of "Under The Hood"

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m (alien movement patterns)
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*[[Exploits#Throwing through ceilings]] - Throwing items through the ceiling trick  
 
*[[Exploits#Throwing through ceilings]] - Throwing items through the ceiling trick  
 
*Consequences of firing explosives at the ceiling  
 
*Consequences of firing explosives at the ceiling  
*Hitting multiple targets with incendiary effects
+
*Hitting multiple targets with [[incendiary]] effects
 
*The oddeties of [[data corruption]]
 
*The oddeties of [[data corruption]]
 
*The oddeties of mind control/molecular control
 
*The oddeties of mind control/molecular control
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**[[Large units]]  
 
**[[Large units]]  
 
**[[Gaining permanent control of a Chryssalid/Tentaculat]]
 
**[[Gaining permanent control of a Chryssalid/Tentaculat]]
* On spawn locations in base defence missions and how to make the ultimate "hand's off" base.  
+
* On spawn locations in base defence missions and how to make the ultimate "hand's off" base.
  
 
== Not so useful Glitches ==
 
== Not so useful Glitches ==

Revision as of 13:45, 23 May 2005

Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful 'glitches'. (Note this does not include technical bugs)

As we don't have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time.

Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out.

General

Useful Glitches, Workarounds or Just Plain Odd Stuff

Not so useful Glitches