Difference between revisions of "User:Ff03k64"

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'''This is where I am testing the equipment page.'''
 
  
''' I copy pasted the XCOM2 page and am editing from there. ''' 
 
 
''' Vests and plating are accurate for LW2, but should get any proving ground costs listed (if any)'''
 
 
----
 
 
 
 
 
All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot. 
 
 
==Grenades==
 
{{Grenades (XCOM2)}}
 
 
==Armor==
 
Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.
 
 
==== Vests ====
 
 
{{Vests_(LW2)}}
 
 
==== Plating ====
 
 
{{Plating_(LW2)}}
 
 
==Ammunition==
 
Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.
 
{| class="wikitable" width="100%" style="text-align: center"
 
! Ammunition !! Abilities !! Requirements
 
|- style="vertical-align:top;"
 
| Bluescreen Rounds || +5 damage against robotic enemies and disables shields|| Bluescreen Protocol (PG) to unlock manufacturing
 
|-
 
| A.P. Rounds || Negates 5 points of armor for this soldier || Experimental Ammo (PG)
 
|-
 
| Tracer Rounds || +10 Aim || Experimental Ammo (PG)
 
|-
 
| Dragon Rounds || +1 damage, chance to inflict burning || Experimental Ammo (PG)
 
|-
 
| Talon Rounds || +20% critical chance, +1 critical damage|| Experimental Ammo (PG)
 
|-
 
| Venom Rounds || +1 damage, chance to poison the target  || Experimental Ammo (PG)
 
|}
 
 
==Personal Combat Sims==
 
PCS are an item that you can equip to your soldiers to give them a bonus in combat, You can have only one per soldier, and replacing a PCS will destroy the previous one
 
 
{| class="wikitable" width="50%" style="text-align: center"
 
!Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior
 
|-
 
|Speed||+ Mobility||1 (2)||2 (3)||3 (4)
 
|-
 
|Conditioning||+ Hit Points||1 (2)||2 (3)||3 (4)
 
|-
 
|Focus||+ Will||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
 
|-
 
|Agility||+ Dodge||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
 
|-
 
|Perception||+ Aim||4-6 (5-8)||7-10 (9-13)||12-16 (16-21)
 
|-
 
|Values inside ( ) are after GTS Project
 
|-
 
|}
 
 
==Utility==
 
 
{{UtilityItems_(LW2)}}
 

Latest revision as of 19:50, 9 February 2017