Difference between revisions of "User talk:EsTeR"

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Tag: Blanking
 
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@ester, I have no idea what your meaning is regarding 10 agents in the Valkyrie. Why do you keep using the number 10? a valkyrie can fit 8 agents, +4 for every passenger module.
 
** Hello, stun raiding is commonly chosen when starting a new game to offset the lax funds, minimal available ammunition quantities, and to get advanced devices (everyone goes for marsec chest pieces from the get go) since the start may be quite difficult. The second time stun raid is used in bulk is to steal personal shields (why build them when its far easier to steal them).
 
  
The reason for the ten agents is ten backpacks to fill with multiple-raids at the START so that the reader can realise (and the hotlink provided to valkyrie) that all ten should go and not to limit themselves. If you have a read through the old Stun Raid page (which I wrote back in 2006 when i 'invented' stun raiding) my style was of heavy detail and do-this and do-that without any sort of alternative.
 
 
Try not to repeat what is contained in every hotlink of any pages since repeating the same stuff is not ideal and quickly mires the article with 'garbage'... and a perfect example is the old stun raid page. it is cringe inducing!
 
regards, [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 11:29, 12 April 2022 (CEST)
 
*** just might add. you START the game with 10 agents, alot of the time no one is avaiable to hire - so uoi get stuck with 10 agents for the whole day and there is an infestation to do, '''everyone''' goes and steals marsec chest as soons as possible!
 
 
@Ester, why are you deleting what I wrote. If X-com baits COS into a firefight, any damage done to the city by COS weapons counts as damage to the city. It doesn't have to just be X-com or the aliens.
 
:Do you want the nice answer or my honest answer?
 
 
Why is the nice answer different from your honest answer? ... well, anyhow, give me both then lol [[User:Jasonred79|Jasonred79]] ([[User talk:Jasonred79|talk]]) 19:38, 12 April 2022 (CEST)
 
 
Also, you seem to be mistaken. X-com diplomatic relations seems to be affected by number of stray hits, regardless of damage, but "damage to city" score seems to be calculated based on actual damage done. You can test this out by comparing the change in score when you pepper the place with autocannon rounds vs using retribution missiles.
 
 
[[Talk:Tactical_Combat_Missions_(Apocalypse)]] i tested this by looking at values of relations change with Apoc'd (savegame, check Apoc'd relations, make note, reload game, continue, wait for one shot more, savegame.... etc.etc.) with different variations of who attacked who, who missed at hit a building, if score changes, if relationship changed by accidental overshoot etc.<br> The tactic of parking in front of CoS to make them hostile to another company does not work EXCEPT with aliens try to shoot your craft (when hovering in front of Cos).[[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 20:13, 12 April 2022 (CEST)
 
 
You can test this out by comparing the change in score when you pepper the place with autocannon rounds vs using retribution missiles.
 
 
wrong, again.<br>
 
edited weapons to make sure:
 
* Bolter 15 damage
 
* retrobution 200 damage<br>
 
bolter one shot into slum building no segment damage: Damage to city = -6<br>
 
retrobution one shot into the same spot on slum building segment destroyed, above collapsed, whole building eventually collasped :Damage to city = -6<br>
 
Damage to City score depends on ''what'' got hit and, not ''how''.
 
 
Ugh, you're absolutely right about the damage to city. I was completely mistaken about this. [[User:Jasonred79|Jasonred79]] ([[User talk:Jasonred79|talk]]) 13:45, 13 April 2022 (CEST)
 

Latest revision as of 01:40, 28 October 2022