User talk:EsTeR

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Revision as of 07:57, 5 July 2022 by Darkpast (talk | contribs) (→‎Criticism: new section)
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Hey there :) Great work on the Apocalypse pages, it's nice to see editors giving love to my first XCOM game. Hobbes (talk) 02:59, 29 April 2022 (CEST)

cheers! EsTeR (talk)

Toes stepped on

Since you asked: yes, I've been quite irritated at your rewrites of several of the pages I'd previously rewritten (I noticed UFO Incursions and Tactical Combat Missions; I don't know if there were others). I appreciate your enthusiasm, but your excited, rambling tone makes the pages much less readable than my more clinical format. I originally thought this might be just bias on my part, so I had a friend compare the versions blind (i.e. without telling him that I wrote one of them or what to look for); he said "1A [your Tactical Combat Missions] reads like a poorly compiled strategy guide, whereas 1B [my Tactical Combat Missions] reads like a wiki".

I've been strongly considering mass reverts, but I haven't been on much recently and didn't particularly want to start a giant fight (was also concerned that reverting some of your edits without tracking down all of them might leave information out, if you'd moved it from one article to another). But since you asked - this is where I sit.

(I have no issue with adding information or moving it around, to be clear; it's the prose issue that's driving me nuts.) Magic9mushroom (talk) 06:32, 5 July 2022 (CEST)

Criticism

I've had a look at the Organizations page and noticed you have given it a comprehensive re-write. While you were right to remove the Relations section because it has it's own page, I'm not cool with some of the other edits. Especially the section about guards - your edits have made it *less* accurate.

1. Most glaringly, the "guards" don't just defend the organizations' buildings, but are also used to raid others, including X-COM.
2. There is no unit that's actually called "Guard" in the game. "Building Security" is a specific type of unit used by most organizations (all except Megapol, the Cult, and the Gangs) to defend their buildings. You seem to have confused this. Look at the Population page, it clearly states which unit appears in which mission.
3. More generally, some of the section titles aren't good - for example, "mercantile services" - "mercantile" means something that pertains to merchants or trading. Government funding or taxi services, for example, don't fit.
4. Avoid writing like this:
"Note:
Note:
Note:
Special note:"
If there are so many things you have to "note", either re-write the section and incorporate the notes into the text, or use a separate section for the notes.

I'll re-write the page when I find the time. But, in the future, please don't do this sort of major surgery if you're not absolutely certain that the information you are removing/changing is actually wrong.

The only other pages I've looked at are a few of the weapons. These edits seem better, at least at first glance, so here's just a few observations:

1. "Explode-on-impact when thrown. RMB on grenade image in agent's hand." I assume the first full stop was supposed to be a colon? In any case, this information is placed in an awkward place, and writing it as a full sentence would make it easier to understand. It may also be better to place it on the Controls page rather than listing it under every single explosive weapon.
2. "Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso."
I have no idea what most of this means, and the way its stuck at the end of the article makes it even less understandable. Again, it would certainly help if you used full sentences.
3. Descriptions that are directly quoted from the in-game UFOpaedia and other official sources should be clearly marked as such (Source: X-COM Apocalypse Ufopedia). Darkpast (talk) 09:57, 5 July 2022 (CEST)