Difference between revisions of "Vehicle Weapons (Apocalypse)"
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==Ground Vehicle Weapons== | ==Ground Vehicle Weapons== | ||
− | [[Image:Apoc_40mm_auto_cannon_turret.png|left]] | + | {| class="wikitable sortable" border="1" |
+ | ! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Speed<sup>3</sup> !! Guided<sup>4</sup> !! Turn Rate<sup>5</sup> !! Ammo !! Base Price<br>Weapon / Ammo !! Firing Arc | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_40mm_auto_cannon_turret.png|left]] || [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || 2x2 || 20 || 70 || 12 || 150 || 6.0 || ? || {{no}} || N/A || 500 40mm Cannon || 300 / 6 || ?? | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_airguard_anti_air_cannon.png|left]] || [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]] || 2x2 || 25 || 72 || 16 || 180 || 2.0 || ? || {{no}} || N/A || 600 52mm Cannon || 400 / 8 || ?? | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_glm_array.png|left]] || [[Ground Launched Missile Array (Apocalypse)|GLM Array]] || 2x2 || 30 || 76 || 26 || 225 || 1.50 || ? || {{yes}} || 12 || 12 Ground Launched Missile || 600 / 100 || ?? | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_plasma_turret_cannon.png|left]] || [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]] || 4x4 || 140 || 85 || 30 || 400 || 4.50 || ? || {{no}} || N/A || 130 [[Elerium_(Apocalypse)|Elerium-115]] || 1800 / 20 || ?? | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_glm_air_defense.png|left]] || [[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]] || 4x4 || 140 || 75 || 28 || 325 || 1.06 || ? || {{yes}} || 14 || 16 Air Defense Missile || 2100 / 180 || ?? | ||
+ | |- style="text-align:center" | ||
+ | |[[Image:Apoc_rumble_cannon.png|left]] || [[Rumble Cannon (Apocalypse)|Rumble Cannon]] || 4x4 || 140 || 75 || 34 || 250 || 5.14 || ? || {{no}} || N/A || Recharges || 1000 / 0 || ?? | ||
+ | |}<br><br> | ||
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==See Also== | ==See Also== |
Revision as of 14:26, 19 December 2014
Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.
Aircraft Weapons
There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minute interval (always X:00, X:05, X:10 etc), regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.
Hint: It is possible to manually rearm your vehicle(s) without waiting for the next 5 minute interval. Simply remove the weapon(s) to rearm and attach them again to gain maximum possible ammo from base storage instantaneously.
Image | Name | Size | Weight | Accuracy (%) | Damage | Range (m)1 | Fire Rate (s)2 | Speed3 | Guided4 | Turn Rate5 | Ammo | Base Price Weapon / Ammo |
Damage per Second (Damage * Rate) |
Avg Damage (DpS * Accuracy) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bolter 4000 Laser Gun | 1x3 | 50 | 55 | 12 | 200 | 3.0 | 38 | No | N/A | Recharges | 1000 / 0 | 36 | 19.8 | |
Lancer 7000 Laser Gun | 1x4 | 80 | 60 | 16 | 300 | 3.0 | 38 | No | N/A | Recharges | 1500 / 0 | 48 | 28.8 | |
Rendor Plasma Gun | 1x2 | 70 | 64 | 20 | 250 | 3.0 | 38 | No | N/A | 140 Elerium-115 | 2500 / 20 | 60 | 38.4 | |
Lineage Plasma Cannon | 1x3 | 95 | 66 | 25 | 400 | 3.0 | 38 | No | N/A | 110 Elerium-115 | 6000 / 20 | 75 | 49.5 | |
Plasma Multi-System | 2x2 | 65 | 62 | 14 | 175 | 6.0 | 38 | No | N/A | 90 Elerium-115 | 5000 / 20 | 84 | 52.08 | |
Light Disruptor Beam | 2x2 | 50 | 50 | 20 | 150 | 2.4 | 28 | No | N/A | Recharges | 5600 / 0 | 48 | 24 | |
Medium Disruptor Beam | 2x3 | 90 | 60 | 40 | 300 | 2.12 | 30 | No | N/A | Recharges | 10500 / 0 | 84.7 | 50.82 | |
Heavy Disruptor Beam | 4x4 | 130 | 70 | 80 | 600 | 1.8 | 32 | No | N/A | Recharges | 20500 / 0 | 144 | 100.8 | |
40mm Auto Cannon | 1x2 | 60 | 70 | 10 | 175 | 6.0 | 20 | No | N/A | 300 Multi-Cannon Round | 500 / 5 | 60 | 42 | |
Janitor Missile Array | 1x3 | 70 | 76 | 22 | 250 | 1.0 | 16 | Yes | 24 | 24 Janitor Missile | 1200 / 110 | 22 | 16.72 | |
Justice Missile Launcher | 1x3 | 80 | 74 | 50 | 1000 | 0.51 | 10 | Yes | 12 | 1 Justice Missile | 800 / 330 | 25.7 | 19.03 | |
Prophet Missile Array | 1x3 | 70 | 76 | 26 | 350 | 0.86 | 18 | Yes | 32 | 8 Prophet Missile | 1500 / 200 | 22.29 | 16.94 | |
Retribution Missile Launcher | 1x4 | 55 | 78 | 68 | 1150 | 0.4 | 10 | Yes | 10 | 1 Retribution Missile | 1100 / 420 | 27.2 | 21.22 | |
Disruptor Bomb Launcher | 2x3 | 120 | 82 | 94 | 450 | 0.4 | 16 | Yes | 34 | 32 Disruptor Bomb | 7000 / 3500 | 37.6 | 30.83 | |
Stasis Bomb Launcher | 2x4 | 130 | 80 | 0* | 250 | 0.4 | 24 | Yes | 34 | 5 Stasis Bomb | 4760 / 2650 | 0 | 0 | |
Disruptor Multi-Bomb Launcher | 2x4 | 180 | 84 | 98 | 250 | 0.3 | 12 | Yes | 24 | 12 Disruptor Multi-Bomb | 9260 / 4230 | 29.4 | 24.7 | |
Laser Defense Array | 2x2 | 50 | 88 | 8 | 64 | 9.0 | 38 | No | N/A | Recharges | 1700 / 0 | 72 | 63.36 | |
Plasma Defense Array | 2x2 | 45 | 92 | 12 | 84 | 9.0 | 38 | No | N/A | Recharges | 2300 0 | 108 | 99.36 |
1 Divide range value by 16 to get cell distance.
2 Source files use "Fire Delay". The formula to convert into "Fire Rate" is: 36 (frame rate per second) / delay
3 Likely linked to frame rate, but unsure how.
4 "Yes" means weapon projectile can be jammed.
5 Not sure how works, but it has something to do with a projectile tracking its target movements.
* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.
Ground Vehicle Weapons
Image | Name | Size | Weight | Accuracy (%) | Damage | Range (m)1 | Fire Rate (s)2 | Speed3 | Guided4 | Turn Rate5 | Ammo | Base Price Weapon / Ammo |
Firing Arc |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40mm Auto Cannon Turret | 2x2 | 20 | 70 | 12 | 150 | 6.0 | ? | No | N/A | 500 40mm Cannon | 300 / 6 | ?? | |
Airguard Anti-Air Cannon | 2x2 | 25 | 72 | 16 | 180 | 2.0 | ? | No | N/A | 600 52mm Cannon | 400 / 8 | ?? | |
GLM Array | 2x2 | 30 | 76 | 26 | 225 | 1.50 | ? | Yes | 12 | 12 Ground Launched Missile | 600 / 100 | ?? | |
Plasma Turret Cannon | 4x4 | 140 | 85 | 30 | 400 | 4.50 | ? | No | N/A | 130 Elerium-115 | 1800 / 20 | ?? | |
GLM Air Defense | 4x4 | 140 | 75 | 28 | 325 | 1.06 | ? | Yes | 14 | 16 Air Defense Missile | 2100 / 180 | ?? | |
Rumble Cannon | 4x4 | 140 | 75 | 34 | 250 | 5.14 | ? | No | N/A | Recharges | 1000 / 0 | ?? |