Difference between revisions of "Vessel Armaments (Piratez)"

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(Semi-Placeholder - still need to finish duplicates and other subsections - trying to get armament detail table just right to duplicate for Armor/Equipment/Weapons next)
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 +
*Black Market - no weapons; must be researched/manufactured
 +
*Armaments deal 50-100% damage upon successful hit
 +
*To Hit modifiers - all accuracy based on Medium; Very small = 75%, Small = 87.5%, Large = 125%, Very Large = 200%
 +
*Hardpoints can be slotted with equipment
 +
*Stance is best aggressive for faster firing rates (missiles have faster firing rates and some other weapons as well) especially as most enemy ships outrange your vessels majority of the game (avg range 37, mode range 40) - cautious/standard does not grant any bonus avoid/defense or alter enemy ship accuracy
  
 +
== Quick Reference Guide ==
 +
<table {{StdCenterTable}} class="mw-collapsible mw-collapsed sortable">
 +
<tr {{StdDescTable_Heading}}>
 +
<th>Armament</th>
 +
<th>Class</th>
 +
<th>Damage</th>
 +
<th>Range (km)</th>
 +
<th>Accuracy</th>
 +
<th>Firing Rate (in seconds) *</th>
 +
<th>Rearm Rate (ammo replenished per hour)</th>
 +
<th>Rearm Rate (hrs if armament empty)</th>
 +
<th>Ammo Count</th>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/25mm Cannon (Piratez)|25mm Cannon]]</td>
 +
<td>Light</td>
 +
<td>8</td>
 +
<td>10</td>
 +
<td>25%</td>
 +
<td>4 / 4 / 4</td>
 +
<td>50</td>
 +
<td>6</td>
 +
<td>300</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/30mm Cannon (Piratez)|30mm Cannon]]</td>
 +
<td>Light</td>
 +
<td>10</td>
 +
<td>10</td>
 +
<td>25%</td>
 +
<td>3 / 3 / 3</td>
 +
<td>50</td>
 +
<td>5</td>
 +
<td>250</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/50mm Cannon (Piratez)|50mm Cannon]]</td>
 +
<td>Light</td>
 +
<td>20</td>
 +
<td>15</td>
 +
<td>30%</td>
 +
<td>8 / 8 / 6</td>
 +
<td>10</td>
 +
<td>6</td>
 +
<td>60</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Bulldog Cannon (Piratez)|Bulldog Cannon]]</td>
 +
<td>Light</td>
 +
<td>25</td>
 +
<td>15</td>
 +
<td>40%</td>
 +
<td>5 / 5 / 5</td>
 +
<td>20</td>
 +
<td>3</td>
 +
<td>60</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Charger Laser (Piratez)|Charger Laser]]</td>
 +
<td>Light</td>
 +
<td>6</td>
 +
<td>10</td>
 +
<td>60%</td>
 +
<td>6 / 6 / 6</td>
 +
<td>50</td>
 +
<td>1</td>
 +
<td>50</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Gauss Cannon (Piratez)|Gauss Cannon]]</td>
 +
<td>Light</td>
 +
<td>15</td>
 +
<td>25</td>
 +
<td>35%</td>
 +
<td>4 / 4 / 4</td>
 +
<td>100</td>
 +
<td>2</td>
 +
<td>200</td>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Lascannon (Piratez)|Lascannon]]</td>
 +
<td>Light</td>
 +
<td>16</td>
 +
<td>20</td>
 +
<td>75%</td>
 +
<td>9 / 9 / 9</td>
 +
<td>50</td>
 +
<td>1</td>
 +
<td>50</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Plasma Spitter (Piratez)|Plasma Spitter]]</td>
 +
<td>Light</td>
 +
<td>80</td>
 +
<td>20</td>
 +
<td>40%</td>
 +
<td>14 / 14 / 14</td>
 +
<td>6</td>
 +
<td>5</td>
 +
<td>30</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Ripper Cannon (Piratez)|Ripper Cannon]]</td>
 +
<td>Light</td>
 +
<td>22</td>
 +
<td>15</td>
 +
<td>25%</td>
 +
<td>3 / 3 / 3</td>
 +
<td>50</td>
 +
<td>5</td>
 +
<td>250</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Avalanche (Piratez)|Avalanche]]</td>
 +
<td>Missile</td>
 +
<td>600</td>
 +
<td>50</td>
 +
<td>70%</td>
 +
<td>72 / 48 / 36</td>
 +
<td>1</td>
 +
<td>1</td>
 +
<td>1</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Hammermite (Piratez)|Hammermite]]</td>
 +
<td>Missile</td>
 +
<td>160</td>
 +
<td>30</td>
 +
<td>70%</td>
 +
<td>48 / 36 / 24</td>
 +
<td>1</td>
 +
<td>4</td>
 +
<td>4</td>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Lancer (Piratez)|Lancer]]</td>
 +
<td>Missile</td>
 +
<td>90</td>
 +
<td>60</td>
 +
<td>90%</td>
 +
<td>72 / 48 / 36</td>
 +
<td>1</td>
 +
<td>3</td>
 +
<td>3</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Seagull (Piratez)|Seagull]]</td>
 +
<td>Missile</td>
 +
<td>60</td>
 +
<td>40</td>
 +
<td>65%</td>
 +
<td>40 / 30 / 20</td>
 +
<td>2</td>
 +
<td>3</td>
 +
<td>6</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Stingray (Piratez)|Stingray]]</td>
 +
<td>Missile</td>
 +
<td>80</td>
 +
<td>45</td>
 +
<td>100%</td>
 +
<td>48 / 36 / 24</td>
 +
<td>1</td>
 +
<td>5</td>
 +
<td>5</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/105mm Rockets (Piratez)|105mm Rockets]]</td>
 +
<td>Heavy</td>
 +
<td>40</td>
 +
<td>20</td>
 +
<td>45%</td>
 +
<td>9 / 9 / 9</td>
 +
<td>4</td>
 +
<td>4</td>
 +
<td>16</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Beam Laser (Piratez)|Beam Laser]]</td>
 +
<td>Heavy</td>
 +
<td>14</td>
 +
<td>25</td>
 +
<td>90%</td>
 +
<td>5 / 5 / 5</td>
 +
<td>75</td>
 +
<td>1</td>
 +
<td>75</td>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Fusion Ball (Piratez)|Fusion Ball]]</td>
 +
<td>Heavy</td>
 +
<td>400</td>
 +
<td>50</td>
 +
<td>110%</td>
 +
<td>32 / 24 / 16</td>
 +
<td>1</td>
 +
<td>3</td>
 +
<td>3</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Gat Lascannon (Piratez)|Gat Lascannon]]</td>
 +
<td>Heavy</td>
 +
<td>6</td>
 +
<td>15</td>
 +
<td>40%</td>
 +
<td>1 / 1 / 1</td>
 +
<td>100</td>
 +
<td>2</td>
 +
<td>200</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Naval Gun (Piratez)|Naval Gun]]</td>
 +
<td>Heavy</td>
 +
<td>50</td>
 +
<td>30</td>
 +
<td>35%</td>
 +
<td>12 / 12 / 9</td>
 +
<td>2</td>
 +
<td>10</td>
 +
<td>20</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Obliterator Cannon (Piratez)|Obliterator Cannon]]</td>
 +
<td>Heavy</td>
 +
<td>150</td>
 +
<td>45</td>
 +
<td>45%</td>
 +
<td>25 / 25 / 20</td>
 +
<td>1</td>
 +
<td>20</td>
 +
<td>20</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Plasma Beam (Piratez)|Plasma Beam]]</td>
 +
<td>Heavy</td>
 +
<td>120</td>
 +
<td>50</td>
 +
<td>50%</td>
 +
<td>16 / 16 / 16</td>
 +
<td>4</td>
 +
<td>10</td>
 +
<td>40</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Railgun (Piratez)|Railgun]]</td>
 +
<td>Heavy</td>
 +
<td>75</td>
 +
<td>40</td>
 +
<td>40%</td>
 +
<td>15 / 15 / 12</td>
 +
<td>5</td>
 +
<td>6</td>
 +
<td>30</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]]</td>
 +
<td>Heavy</td>
 +
<td>40</td>
 +
<td>50</td>
 +
<td>35%</td>
 +
<td>15 / 15 / 12</td>
 +
<td>1</td>
 +
<td>12</td>
 +
<td>12</td>
 +
</tr>
 +
<tr>
 +
<td align="left">[[User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]]</td>
 +
<td>Heavy</td>
 +
<td>35</td>
 +
<td>15</td>
 +
<td>35%</td>
 +
<td>5 / 5 / 5</td>
 +
<td>3</td>
 +
<td>3</td>
 +
<td>9</td>
 +
</tr>
 +
</table>
 +
 +
<nowiki>*</nowiki> Firing rate is dependent on the vessel's stance: Aggressive / Standard / Cautious.<br />
 +
 +
== Light Armaments ==
 +
25mm Cannon
 +
30mm Cannon
 +
50mm Cannon
 +
Bulldog Cannon
 +
Charger Laser
 +
Gauss Cannon
 +
Lascannon
 +
Plasma Spitter
 +
Ripper Cannon
 +
 +
== Missile Armaments ==
 +
Avalanche
 +
Hammermite
 +
Lancer
 +
Seagull
 +
Stingray
 +
 +
== Heavy Armaments ==
 +
<div class="mw-collapsible mw-collapsed">
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]]
 +
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]]
 +
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]]
 +
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See [[User:DracoGriffin/Sandbox/Shippings (Piratez)#Quick Reference Guide|here]] for enemy ships' weapon power in order to determine potential damage reduction.
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]]
 +
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]]
 +
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]]
 +
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See [[User:DracoGriffin/Sandbox/Shippings (Piratez)#Quick Reference Guide|here]] for enemy ships' weapon power in order to determine potential damage reduction.
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]]
 +
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|right|link=User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]]
 +
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]]
 +
HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS<br>
 +
{| {{StdTable}}
 +
|- {{StdTable Sub Heading}}
 +
|Class
 +
|Damage
 +
|Range (km)
 +
|Accuracy
 +
|Firing Rate (in seconds)
 +
|Rearm Rate (ammo replenished per hour)
 +
|Rearm Rate (hrs if armament empty)
 +
|Ammo Count
 +
|- align="center" style="background-color: white;"
 +
|Heavy
 +
|40
 +
|50
 +
|35%
 +
|15/15/15
 +
|1
 +
|12
 +
|12
 +
|}
 +
<br />
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Lorem ipsum
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br>
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]]
 +
CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS<br>
 +
{| {{StdTable}}
 +
|- {{StdTable Sub Heading}}
 +
|Class
 +
|Damage
 +
|Range (km)
 +
|Accuracy
 +
|Firing Rate (in seconds)
 +
|Rearm Rate (ammo replenished per hour)
 +
|Rearm Rate (hrs if armament empty)
 +
|Ammo Count
 +
|- align="center" style="background-color: white;"
 +
|Heavy
 +
|35
 +
|15
 +
|35%
 +
|5/5/5
 +
|3
 +
|3
 +
|9
 +
|}
 +
<br />
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Early game Heavy armament that quickly becomes obsolete.
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
</div>
 +
 +
== Other Equipment ==
 +
<div class="mw-collapsible mw-collapsed">
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]]
 +
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br><br><br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br />
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]]
 +
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br><br><br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
<br />
 +
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]] }}
 +
<div class="mw-collapsible">
 +
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]]
 +
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.<br><br><br><br>
 +
{|
 +
|+ style="text-align:left;"| '''Notes:'''
 +
| Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See [[User:DracoGriffin/Sandbox/Shippings (Piratez)#Quick Reference Guide|here]] for enemy ships' weapon power in order to determine potential damage reduction.
 +
|}
 +
</div>
 +
{{Ref Close | source = Piratez Bootypedia}}
 +
</div>
  
 
[[Category: Piratez]]
 
[[Category: Piratez]]

Revision as of 05:49, 24 October 2015

  1. REDIRECT Template:CheckOutdated (Piratez)
  • Black Market - no weapons; must be researched/manufactured
  • Armaments deal 50-100% damage upon successful hit
  • To Hit modifiers - all accuracy based on Medium; Very small = 75%, Small = 87.5%, Large = 125%, Very Large = 200%
  • Hardpoints can be slotted with equipment
  • Stance is best aggressive for faster firing rates (missiles have faster firing rates and some other weapons as well) especially as most enemy ships outrange your vessels majority of the game (avg range 37, mode range 40) - cautious/standard does not grant any bonus avoid/defense or alter enemy ship accuracy

Quick Reference Guide

Armament Class Damage Range (km) Accuracy Firing Rate (in seconds) * Rearm Rate (ammo replenished per hour) Rearm Rate (hrs if armament empty) Ammo Count
25mm Cannon Light 8 10 25% 4 / 4 / 4 50 6 300
30mm Cannon Light 10 10 25% 3 / 3 / 3 50 5 250
50mm Cannon Light 20 15 30% 8 / 8 / 6 10 6 60
Bulldog Cannon Light 25 15 40% 5 / 5 / 5 20 3 60
Charger Laser Light 6 10 60% 6 / 6 / 6 50 1 50
Gauss Cannon Light 15 25 35% 4 / 4 / 4 100 2 200
Lascannon Light 16 20 75% 9 / 9 / 9 50 1 50
Plasma Spitter Light 80 20 40% 14 / 14 / 14 6 5 30
Ripper Cannon Light 22 15 25% 3 / 3 / 3 50 5 250
Avalanche Missile 600 50 70% 72 / 48 / 36 1 1 1
Hammermite Missile 160 30 70% 48 / 36 / 24 1 4 4
Lancer Missile 90 60 90% 72 / 48 / 36 1 3 3
Seagull Missile 60 40 65% 40 / 30 / 20 2 3 6
Stingray Missile 80 45 100% 48 / 36 / 24 1 5 5
105mm Rockets Heavy 40 20 45% 9 / 9 / 9 4 4 16
Beam Laser Heavy 14 25 90% 5 / 5 / 5 75 1 75
Fusion Ball Heavy 400 50 110% 32 / 24 / 16 1 3 3
Gat Lascannon Heavy 6 15 40% 1 / 1 / 1 100 2 200
Naval Gun Heavy 50 30 35% 12 / 12 / 9 2 10 20
Obliterator Cannon Heavy 150 45 45% 25 / 25 / 20 1 20 20
Plasma Beam Heavy 120 50 50% 16 / 16 / 16 4 10 40
Railgun Heavy 75 40 40% 15 / 15 / 12 5 6 30
Ramjet Cannon Heavy 40 50 35% 15 / 15 / 12 1 12 12
Spike Rockets Heavy 35 15 35% 5 / 5 / 5 3 3 9

* Firing rate is dependent on the vessel's stance: Aggressive / Standard / Cautious.

Light Armaments

25mm Cannon 30mm Cannon 50mm Cannon Bulldog Cannon Charger Laser Gauss Cannon Lascannon Plasma Spitter Ripper Cannon

Missile Armaments

Avalanche Hammermite Lancer Seagull Stingray

Heavy Armaments

Targeter
Targeter

ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.

Notes:
Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
Source: Piratez Bootypedia


Thruster
Thruster

A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.

Notes:
Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
Source: Piratez Bootypedia


Shield
Shield

A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.

Notes:
Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See here for enemy ships' weapon power in order to determine potential damage reduction.
Source: Piratez Bootypedia


Targeter
Targeter

ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.

Notes:
Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
Source: Piratez Bootypedia


Thruster
Thruster

A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.

Notes:
Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
Source: Piratez Bootypedia


Shield
Shield

A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.

Notes:
Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See here for enemy ships' weapon power in order to determine potential damage reduction.
Source: Piratez Bootypedia
Targeter
Targeter

ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.

Notes:
Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
Source: Piratez Bootypedia


Thruster
Thruster

A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.

Notes:
Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
Source: Piratez Bootypedia


Ramjet Cannon
Ramjet Cannon

HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate (ammo replenished per hour) Rearm Rate (hrs if armament empty) Ammo Count
Heavy 40 50 35% 15/15/15 1 12 12


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spike Rockets
Spike Rockets

CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate (ammo replenished per hour) Rearm Rate (hrs if armament empty) Ammo Count
Heavy 35 15 35% 5/5/5 3 3 9


Notes:
Early game Heavy armament that quickly becomes obsolete.
Source: Piratez Bootypedia

Other Equipment

Targeter
Targeter

ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.



Notes:
Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
Source: Piratez Bootypedia


Thruster
Thruster

A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.



Notes:
Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
Source: Piratez Bootypedia


Shield
Shield

A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.



Notes:
Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See here for enemy ships' weapon power in order to determine potential damage reduction.
Source: Piratez Bootypedia