Difference between revisions of "Viper (LW2)"
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Hewhoispale (talk | contribs) m (Adding a potential dark events table, some rewrite) |
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− | + | The '''Viper''' is the true face of the [[Thin_Man_(EU2012)|thin man]] from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises. | |
− | Vipers are FAR more likely to use Poison Spit in Long War 2. | + | Long War 2 vipers have about the same combat strength, and are about as common as in vanilla. |
+ | |||
+ | Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot. | ||
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react. | A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react. | ||
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|- align="center" | |- align="center" | ||
| [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.'' | | [[File:UIPerk_viper_poisonspit.jpg|38px]]<br>'''Poison Spit''' || ''Spit deadly poison at an area.'' | ||
+ | |} | ||
+ | |||
+ | * Vipers will still poison spit at immune targets. | ||
+ | {| class="wikitable" width="100%" | ||
+ | |- | ||
+ | |+ ADVENT Viper Potential [[Dark_Events_(LW2)|Tactical Dark Events]] | ||
+ | |- | ||
+ | ! width=""50px" align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active | ||
+ | |- | ||
+ | | {{Center Mass (LW2)}} Center Mass || align="center" | All ranks || align="center" | 16% | ||
+ | |- | ||
+ | | {{Deadshot (LW2)}} Deadshot || align="center" | All ranks || align="center" | 50% | ||
+ | |- | ||
+ | | {{Hard Target (LW2)}} Hard Target || align="center" | All ranks || align="center" | 33% | ||
+ | |- | ||
+ | | {{Lethal (LW2)}} Lethal || align="center" | All ranks || align="center" | 8% | ||
+ | |- | ||
+ | | {{Will to Survive (LW2)}} Will to Survive || align="center" | All ranks || align="center" | 15% | ||
|} | |} | ||
+ | |||
+ | [[Category: Long War 2]] | ||
+ | [[Category: Aliens (LW2)]] |
Revision as of 16:33, 20 February 2017
The Viper is the true face of the thin man from the invasion. Mobile and evasive, they serve as difficult to pin down skirmishers and are a common sight in the early-mid game. Early on they typically can be seen leading ADVENT pods, while later on they travel in full snake-packs, until they finally serve as auxiliaries for more dangerous aliens as the force level rises.
Long War 2 vipers have about the same combat strength, and are about as common as in vanilla.
Vipers are FAR more likely to use Poison Spit in Long War 2 if presented with grouped up targets or lacking a good shot.
A major change is that a Bound victim is now a valid target for the Viper's allies to shoot at. When facing several enemies, you may want to ensure the Vipers are disoriented, else a successful Tongue Pull early in the alien turn can result in the grabbed soldier being gunned down by easy shots from the Viper's allies before you have a chance to react.
- Vipers will still poison spit at immune targets.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Center Mass | All ranks | 16% |
Deadshot | All ranks | 50% |
Hard Target | All ranks | 33% |
Lethal | All ranks | 8% |
Will to Survive | All ranks | 15% |