Difference between revisions of "Weapons"

From UFOpaedia
Jump to navigation Jump to search
 
Line 1: Line 1:
==Conventional Weapons==
+
==Standard Weapons==
Conventional firearms are available on the market and come in seemingly unlimited quantities - limited only by how much you are willing to spend. While not as powerful as alien weaponry, conventional weapons are cheap, easy to obtain and are diverse. Not the best of the bunch, but certainly not the worst either.
 
  
Pistol,
+
You have to start somewhere. New [[X-COM]] commanders are given access to a small but diverse range of small to heavy firearms. While flawed, every weapon will have a few strengths that can be capitalized on.
Rifle,
+
 
Heavy Cannon,
+
Standard firearms are sold on the market and are limited only by how much a commander is willing to spend and how much storage space is remaining. While not the best of the bunch, conventional weapons are certainly not the worst either.
Auto Cannon,
+
 
Rocket Launcher,
+
*Pistol
Stun Rod,
+
*Rifle
Grenade,
+
*Heavy Cannon
Proximity Grenade,
+
*Auto Cannon
High Explosive
+
*Rocket Launcher
 +
*Stun Rod
 +
*Grenade
 +
*Proximity Grenade
 +
*High Explosive
  
  
  
 
==Laser Technology==
 
==Laser Technology==
Description missing.  
+
Laser weapons are a step up from conventional small firearms. They are lighter, faster and considerably more powerful. Their biggest advantage is that they do not need ammunition.
 +
 
 +
Laser weapons can only be manufactured.  
  
Laser Pistol,
+
*Laser Pistol
Laser Rifle,
+
*Laser Rifle
Heavy Laser
+
*Heavy Laser
  
  
 
==Alien Weapons==
 
==Alien Weapons==
Description missing.  
+
Description still missing  
 +
 
 +
The majority of all alien weaponry will be captured, but the weapons can also be reproduced in the workshops once they have been researched. However manufacturing alien weapons can be costly on elerium, as alien weapons are elerium based.  
  
Plasma Pistol,
+
*Plasma Pistol
Plasma Rifle,
+
*Plasma Rifle
Heavy Plasma,
+
*Heavy Plasma
Alien Grenade,
+
*Alien Grenade
Small Launcher,
+
*Small Launcher
Blaster Launcher
+
*Blaster Launcher

Revision as of 12:30, 16 March 2005

Standard Weapons

You have to start somewhere. New X-COM commanders are given access to a small but diverse range of small to heavy firearms. While flawed, every weapon will have a few strengths that can be capitalized on.

Standard firearms are sold on the market and are limited only by how much a commander is willing to spend and how much storage space is remaining. While not the best of the bunch, conventional weapons are certainly not the worst either.

  • Pistol
  • Rifle
  • Heavy Cannon
  • Auto Cannon
  • Rocket Launcher
  • Stun Rod
  • Grenade
  • Proximity Grenade
  • High Explosive


Laser Technology

Laser weapons are a step up from conventional small firearms. They are lighter, faster and considerably more powerful. Their biggest advantage is that they do not need ammunition.

Laser weapons can only be manufactured.

  • Laser Pistol
  • Laser Rifle
  • Heavy Laser


Alien Weapons

Description still missing

The majority of all alien weaponry will be captured, but the weapons can also be reproduced in the workshops once they have been researched. However manufacturing alien weapons can be costly on elerium, as alien weapons are elerium based.

  • Plasma Pistol
  • Plasma Rifle
  • Heavy Plasma
  • Alien Grenade
  • Small Launcher
  • Blaster Launcher