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Время, необходимое для доставки товара

Товар Время (Часы) Время (Дни)
Весь персонал723
Оружие кораблей482
Пушечные снаряды (×50)964
Оружие танков482
Всё оружие241
Вся амуниция241
Всё снаряжение241

Цена на товары, не производимые в мастерской

Товар Цена ($) Цена продажи($) Стоимость содержания ($/месяц)
Установка "Стингрэй"16,00012,000
Установка "Эваланш"17,00012,750
Ракеты "Стингрэй"3,0002,400
Ракеты "Эваланш"9,0007,200
Пушечные снаряды (×50)1,2401,012
Снаряды для танка/пушка200100
Танк/Ракетная установка480,000360,000
Ракеты для танка/ракетная установка3,0002,250
Патроны к пистолету7052
Патроны к винтовке200150
Тяжёлая Пушка6,4004,800
HC-AP Боеприпасы300225
HC-HE Боеприпасы500275
HC-I Боеприпасы400300
AC-AP Боеприпасы500400
AC-HE Боеприпасы700560
AC-I Боеприпасы650520
Ракетная установка4,0003,000
Малая ракета600480
Большая ракета900720
Зажигательная ракета1,200960
Дымовая граната150120
Сенсорная граната500400

Цены на товары, производимые в мастерской

These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.

Товар Цена ($) Цена продажи ($) Часы Место в мастерской Сплавы пришельцев Элериум Источник энергии НЛО Навигация НЛО
Пусковая установка "Фьюжн"242,000281,10040061
Лазерная пушка182,000211,0003006
Плазменная лучевая установка226,000267,300500815
Снаряды для установки "Фьюжн"28,00053,30060064
Танк/Лазерная пушка500,000594,0001,20025
Снаряды для ховертанка/бластер15,00031,5004002585
Лазерный пистолет8,00020,0003002
Лазерная винтовка20,00036,9004003
Тяжёлый лазер32,00061,0007004
Сканер движения34,00045,6002204
Тяжёлая плазма122,000171,6001,00041
Патроны к тяжёлой плазме6,0009,5908043
Плазменная винтовка88,000126,50082041
Патроны к плазменной винтовке3,0006,2908042
Плазменный пистолет56,00084,00060031
Патроны к плазменному пистолету2,0004,4406041
Бластерная пусковая установка90,000144,0001,20051
Бластерные бомбы8,00017,02822033
Малая пусковая установка78,000120,00090031
Парализующие бомбы7,00015,20020021
Граната пришельцев6,70014,85020022
Сканер сознания262,000304,0001,20041
Персональная броня22,00054,000800124
Летающий скафандр58,000115,0001,40016516
Сплавы пришельцев3,0006,50010010
Источник энергии НЛО130,000250,0001,40022516
Навигация НЛО150,00080,0001,600183
«Огненный шторм»400,000014,000306511

UFO Recoverable Prices

Item Sale Price ($)
Труп пришельца20,000
Пища пришельцев5,000
Alien Entertainment20,000
Alien Surgery38,000
Examination Room9,000
UFO Construction**20,000
Alien Reproduction**40,000
Alien Habitat**100

* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.


  • All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
  • Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
  • The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
  • Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
  • Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
    • Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.

See Also