Разведчик (Long War)
Данные соответствуют версии b15e. Актуальная версия: 1.0. |
Разведчик - это уникальный класс, не имеющий аналогов в ванильной версии ХСОМ, скомбинированный из элементов Штурмовика и Снайпера. Базовое умение Разведчика - Молниеносные Рефлексы, отлично снижает шансы получить попадание ответным огнём при движении. Разведчики единственные кто могут использовать марксманские винтовки, кроме снайперов, однако снайперские винтовки они использовать не могут.
- Основное оружие: Штурмовые винтовки, Боевые винтовки, Карабины, Марксманские винтовки, Дробовики, Пистолеты-пулеметы.
- Дополнительное оружие: Пистолеты, Легкие Пистолеты-пулеметы, Обрез.
- Классовое снаряжение: Марксманский прицел, Камуфляж "Хамелеон"
Способсности
Прогрессия характеристик
Звание |
За уровень |
Всего |
За уровень |
Всего |
За уровень* |
Всего* |
---|---|---|---|---|---|---|
Специалист | 0 | 0 | 4 | 4 | 5(6) | 5(-6) |
Младший Капрал | 0 | 0 | 3 | 7 | 5(6) | 10(-12) |
Капрал | 1 | 1 | 4 | 11 | 3(4) | 13(-16) |
Сержант | 0 | 1 | 3 | 14 | 3(4) | 16(-20) |
Мастер-Сержант | 0 | 1 | 4 | 18 | 3(4) | 19(-24) |
Старшина | 0 | 1 | 3 | 21 | 3(4) | 22(-28) |
Мастер Старшина | 1 | 2 | 4 | 25 | 2(3) | 24(-31) |
* Даже без Скрытого потенциала во второй волне, есть шанс получить одну дополнительную волю. Шанс указан в скобках.
Псионики так же получают от 1 до 6 бонусной воли за уровень псионика (1 + rand(6)
).
Tactical Advice
Role: Scout / Mobile Offense
In Long War, battlefield awareness is very important and the rebalanced ranges for weapons mean that line of sight and situational awareness is more important than ever. This is where the Scout comes into play.
Scouts have a great deal of flexibility in how they can be built. Here are some roles they can fill:
- Point-man
- A major role of the Scout class is leading the charge, drawing out overwatch fire with their Lightning Reflexes so that the rest of the squad can advance. A Scout specialized in this role will be built defensively, with perks such as Tactical Sense, and Resilience. Resilience is particularly important, since some aliens have Opportunist, and even with Lightning Reflexes eventually your scout will be hit by overwatch fire. They will typically be armed with SMGs for mobility, though given they're usually at the front, shotguns are also good in this role.
- Close range combatant
- Scouts are mobile enough to act a lot like an Assault, getting flanks at close range even without Run & Gun. Key perks to getting the most out of Scouts in this role are In The Zone or Hit & Run, allowing a Scout to move up to an enemy, kill them (or even several of them with ITZ) with flanking shots and then move back to safety. Shotguns are the weapon of choice for this role.
- Mid-to-long range flanker
- A flanker Scout will use their mobility to move around the side and get a flanking shot at medium-to-long range, either with a Marksman Rifle or Assault Rifle. Squadsight is available from Marksman Scopes to allow the Scout to use the full range of marksman rifles to make this easier.
Any of these roles can also benefit from the Scout's support perks such as Holo-Targeting, Battle Scanner and Flush.
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.