These expert Mutons possess additional training and skills, compared to their helmetless brethren. They are masters of the Bayonet, able to charge in and attack after with it even after dashing. Their "War Cry" ability, similar to the "Blood Call" of the previous game, permits them to buff allies aim, will, and crit, with particular attention given to strengthening other Mutons. Oddly enough, Centurions are immune to Berserker attacks, though this ability's tactical importance is limited at best. The Centurion's blood red armor, white underlay, and distinctive helmets make them easily recognizable on the battlefield. The far more dangerous Muton Elite also wears a helmet, though of a different style and with deep purple armor. Be warned: although the Elites themselves cannot perform it, a Centurion's War Cry will buff them nonetheless, making an already deadly enemy even worse!
Strike a target in melee.
Allows a melee attack anywhere within sprint distance. 5-turn cooldown.
Chance to ignore melee damage and instantly respond with a melee strike.
Mutons can perform a finishing move on an adjacent stunned enemy.
Immune to damage from Berserkers.
Throw an alien grenade
Grants bonuses to Mutons and some other aliens.
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
|Ability||Effected Ranks||Chance to Adopt While Active|
|Template:Conditioning (LW2) Conditioning||All ranks||20%|
|Template:Survivability (LW2) Survivability||All ranks||20%|
|Template:Adaptation (LW2) Adaptation||All ranks||20%|
|Center Mass||All ranks||16%|